Interactive Games
Anniversary/Marriage Countdown Dance:
All married couples and newlyweds are invited onto the dance floor. The newlyweds are requested to remain on the dance floor throughout the entire dance. Every thirty seconds or so, the DJ will ask everyone that has been married a year or less to leave the dance floor. Then 5 years, 10 years, etc. This continues to 40 years. Then the DJ will count “41, 42, 43...” until only the longest-married couple and the newlyweds remain. The DJ will prompt the crowd to applaud them and ask the older couple to share their secret for a successful marriage over the microphone.
Back-To-Back:
People are asked to dance as singles on the dance floor. When the music stops, everyone is to find a partner and interlock their arms back-to-back. The last two people to form a pair are out. The music will be started and stopped until there is one remaining pair on the dance floor. They are the winners.
Centrepiece Give-away:
During the meal, the DJ will ask someone at each table to hold up a dollar bill. When the music plays, the dollar bill is to be passed around the table clockwise (to the right). When the music is stopped, the person holding the dollar is to become the In-Charge for the rest of the guests at the table during the remainder of the reception. They are to make sure that anybody who needs a drink or anything else, will get serviced. That person keeps the dollar for their efforts in this regard. Now the folks who initially held up the dollar bills have just bought themselves the table centrepiece! (Very fun game to get the crowd motivated.)
Chicken Dance:
DJ asks the guests to form a circle on the dance floor. DJ starts the Chicken Dance song. The guests then go into the chicken dance routine which includes a dosey-doe. Very popular group participation dance.
Conga Line:
DJ asks for everyone on the dance floor to form a line behind the Bride & Groom with their hands on the waist of the person in front of them. The line goes all around the room and picks up guests and ends up with everyone on the dance floor.
Dollar / Money Dance:
This is traditionally done at a wedding reception. For a dollar or more, any guest can briefly dance with the bride and groom. In order to begin, the DJ will ask the Maid/Matron of Honor and the Best Man to assist by standing next to the bride and groom, respectively. The women are asked to line up behind the groom, and the men behind the bride. The DJ will play popular ballads so that all participants will have the opportunity to dance. Participants are not to dance longer than 30-60 seconds.
Electric Slide:
Popular participation dance.
Freeze Contest:
A volunteer “judge” is chosen. The people are instructed to stand in the middle of the dance floor and dance in couples or singles while the music is playing. When the music stops, they must immediately freeze or the judge will tap them on the shoulder and they will be “out.” Prizes will be given to the Third, Second, and First Place winners.
Hula Hoop Contest:
The group is divided into teams of 5 to 10 people. One team is invited to start the contest by forming a line. Each member of the team gets a hula hoop. When the music starts, they must spin the hoop continuously between their shoulders and knees only. When the hoop falls to the ground that contestant is out. When there is only one person left, that team is finished. This gets repeated with each of the teams. When each team is finished it’s time for the big “Hoop Off”. Here the winners form a circle and
All married couples and newlyweds are invited onto the dance floor. The newlyweds are requested to remain on the dance floor throughout the entire dance. Every thirty seconds or so, the DJ will ask everyone that has been married a year or less to leave the dance floor. Then 5 years, 10 years, etc. This continues to 40 years. Then the DJ will count “41, 42, 43...” until only the longest-married couple and the newlyweds remain. The DJ will prompt the crowd to applaud them and ask the older couple to share their secret for a successful marriage over the microphone.
Back-To-Back:
People are asked to dance as singles on the dance floor. When the music stops, everyone is to find a partner and interlock their arms back-to-back. The last two people to form a pair are out. The music will be started and stopped until there is one remaining pair on the dance floor. They are the winners.
Centrepiece Give-away:
During the meal, the DJ will ask someone at each table to hold up a dollar bill. When the music plays, the dollar bill is to be passed around the table clockwise (to the right). When the music is stopped, the person holding the dollar is to become the In-Charge for the rest of the guests at the table during the remainder of the reception. They are to make sure that anybody who needs a drink or anything else, will get serviced. That person keeps the dollar for their efforts in this regard. Now the folks who initially held up the dollar bills have just bought themselves the table centrepiece! (Very fun game to get the crowd motivated.)
Chicken Dance:
DJ asks the guests to form a circle on the dance floor. DJ starts the Chicken Dance song. The guests then go into the chicken dance routine which includes a dosey-doe. Very popular group participation dance.
Conga Line:
DJ asks for everyone on the dance floor to form a line behind the Bride & Groom with their hands on the waist of the person in front of them. The line goes all around the room and picks up guests and ends up with everyone on the dance floor.
Dollar / Money Dance:
This is traditionally done at a wedding reception. For a dollar or more, any guest can briefly dance with the bride and groom. In order to begin, the DJ will ask the Maid/Matron of Honor and the Best Man to assist by standing next to the bride and groom, respectively. The women are asked to line up behind the groom, and the men behind the bride. The DJ will play popular ballads so that all participants will have the opportunity to dance. Participants are not to dance longer than 30-60 seconds.
Electric Slide:
Popular participation dance.
Freeze Contest:
A volunteer “judge” is chosen. The people are instructed to stand in the middle of the dance floor and dance in couples or singles while the music is playing. When the music stops, they must immediately freeze or the judge will tap them on the shoulder and they will be “out.” Prizes will be given to the Third, Second, and First Place winners.
Hula Hoop Contest:
The group is divided into teams of 5 to 10 people. One team is invited to start the contest by forming a line. Each member of the team gets a hula hoop. When the music starts, they must spin the hoop continuously between their shoulders and knees only. When the hoop falls to the ground that contestant is out. When there is only one person left, that team is finished. This gets repeated with each of the teams. When each team is finished it’s time for the big “Hoop Off”. Here the winners form a circle and
Icebreaker Games
Here's a sample of some of the games and interactive "Ice Breakers" we can use. "
Let's Make A Deal" Where you ask audience members for an object that not everyone might have in their purse or pocket but chances are somebody will have one...like a red hair pick or a silver money clip...then give them a prize like a can cozy or hat from the bar.... then you can ask them if they want to keep that prize or go for whats in your hand/box/bag. Etc. and THAT prize could either be a bag of pretzels or a CD or a t-shirt or a smooch from Large Marge who is all too willing to lay a big kiss on anybody :)
"Toilet Paper Race" This requires partners. These partners can be picked at random throughout the event. You will have a team of two people for every roll of toilet paper used. One person will act as the toilet paper holder. The other persons job is to race everyone to be the first one to unroll their roll of toilet paper. "Truth or Dare" You ask somebody up and you ask them a personal question and if they answer the audience decides whether they are telling the truth or lying.... or they can do a Dare and they have to do something stupid like sing a song or do a lap dance or whatever. "Pass the Buck" Here is how it works.... Say the room you are playing is set with (10) ten (8) eight-foot round tables with (10) ten chairs each. Prior to the start time of the event and after doing sound and light checks, I place an inexpensive item (such as a $5 Blockbuster gift certificate) in a plain mailing envelope. I then take the sealed envelope and tape it to the bottom of one chair at each table. At my discretion during the evening, usually when I think an "ice-breaker" is needed, I instruct everyone to reach under his or her chairs and remove whatever they find attached (unless of course it's dried gum or worse!) Once they remove the envelope, I ask that they hold the envelope high in the air so that I am able to determine that each table has an envelope. Once this is accomplished, I instruct all attendees that they are to "pass" the envelope to their right as appropriate music plays (the Final Jeopardy tune works great here). When the music stops, I instruct the person holding the envelope to stand up. (I build this up during the passing of the envelope to make this person think that they are the winner) When all holders of the envelope are standing, I then instruct them to pass the envelope to the person seated to their immediate left. This is the winner of the prize. "Lets Do the Twist" Dance Contest! Hip shaking' mamas and toe tapping' daddies unite! Our personality DJ puts each finalist in the spotlight Dick Clark-style, each of whom receives a special prize. Frankie and Annette would be jealous! "TV TRIVIA" & "NAME THAT (TV THEME)TUNE" Do you know the name of Little Ricky's babysitter on "I Love Lucy", or Latka's wifes name on "Taxi"? Can you be the first to identify the theme from "Cheers", "The Jetson's", or 100's of classic tv show theme songs? You'll be surprised what you remember about classic TV shows! Team up for fun and prizes for all! LIMBO-RAMA! How low can you go? Chubby Checker and Harry Belafonte provide the beat to get your guests moving. Great for luaus, Sixties, or beach theme parties. Watch the fun as your crowd bends over backwards" for prizes! SUCK IT UP! A wild relay race using nothing but suction! Teams line up and each member is given a straw. The object is to get a marshmallow from one side of the room to the other using only the suction power through your straw. Each winning team member gets a prize! HULA "HOOP-A-THON" Get into circular motion and bring plenty of laughs to your event! We bring the funky neon hula-hoops -- your guests indulge in centrifugal force. Plenty of prizes for everyone who shares the fun and those who "hoop" the longest! HULA "HOOP-RACE" This works well with our Cooperate events, School Events and Team Building Events. Get two long lines of guest. The guest hold hands and then I take a hula-hoop to the end of each line. The teams have to pass the hula-hoop down the line while still holding hands. Once it gets to the other end, they have to pass it back. At this point you start another hula-hoop at the opposite end. Chin RELAY-RACE Get guest organized into multiply groups with at least 15 in each group. Prefer this to be male, female, male and so on. Take a small ball about the size of a Grapefruit and give to each team. They place this ball under their chin and pass from person to person without using there hands.
Let's Make A Deal" Where you ask audience members for an object that not everyone might have in their purse or pocket but chances are somebody will have one...like a red hair pick or a silver money clip...then give them a prize like a can cozy or hat from the bar.... then you can ask them if they want to keep that prize or go for whats in your hand/box/bag. Etc. and THAT prize could either be a bag of pretzels or a CD or a t-shirt or a smooch from Large Marge who is all too willing to lay a big kiss on anybody :)
"Toilet Paper Race" This requires partners. These partners can be picked at random throughout the event. You will have a team of two people for every roll of toilet paper used. One person will act as the toilet paper holder. The other persons job is to race everyone to be the first one to unroll their roll of toilet paper. "Truth or Dare" You ask somebody up and you ask them a personal question and if they answer the audience decides whether they are telling the truth or lying.... or they can do a Dare and they have to do something stupid like sing a song or do a lap dance or whatever. "Pass the Buck" Here is how it works.... Say the room you are playing is set with (10) ten (8) eight-foot round tables with (10) ten chairs each. Prior to the start time of the event and after doing sound and light checks, I place an inexpensive item (such as a $5 Blockbuster gift certificate) in a plain mailing envelope. I then take the sealed envelope and tape it to the bottom of one chair at each table. At my discretion during the evening, usually when I think an "ice-breaker" is needed, I instruct everyone to reach under his or her chairs and remove whatever they find attached (unless of course it's dried gum or worse!) Once they remove the envelope, I ask that they hold the envelope high in the air so that I am able to determine that each table has an envelope. Once this is accomplished, I instruct all attendees that they are to "pass" the envelope to their right as appropriate music plays (the Final Jeopardy tune works great here). When the music stops, I instruct the person holding the envelope to stand up. (I build this up during the passing of the envelope to make this person think that they are the winner) When all holders of the envelope are standing, I then instruct them to pass the envelope to the person seated to their immediate left. This is the winner of the prize. "Lets Do the Twist" Dance Contest! Hip shaking' mamas and toe tapping' daddies unite! Our personality DJ puts each finalist in the spotlight Dick Clark-style, each of whom receives a special prize. Frankie and Annette would be jealous! "TV TRIVIA" & "NAME THAT (TV THEME)TUNE" Do you know the name of Little Ricky's babysitter on "I Love Lucy", or Latka's wifes name on "Taxi"? Can you be the first to identify the theme from "Cheers", "The Jetson's", or 100's of classic tv show theme songs? You'll be surprised what you remember about classic TV shows! Team up for fun and prizes for all! LIMBO-RAMA! How low can you go? Chubby Checker and Harry Belafonte provide the beat to get your guests moving. Great for luaus, Sixties, or beach theme parties. Watch the fun as your crowd bends over backwards" for prizes! SUCK IT UP! A wild relay race using nothing but suction! Teams line up and each member is given a straw. The object is to get a marshmallow from one side of the room to the other using only the suction power through your straw. Each winning team member gets a prize! HULA "HOOP-A-THON" Get into circular motion and bring plenty of laughs to your event! We bring the funky neon hula-hoops -- your guests indulge in centrifugal force. Plenty of prizes for everyone who shares the fun and those who "hoop" the longest! HULA "HOOP-RACE" This works well with our Cooperate events, School Events and Team Building Events. Get two long lines of guest. The guest hold hands and then I take a hula-hoop to the end of each line. The teams have to pass the hula-hoop down the line while still holding hands. Once it gets to the other end, they have to pass it back. At this point you start another hula-hoop at the opposite end. Chin RELAY-RACE Get guest organized into multiply groups with at least 15 in each group. Prefer this to be male, female, male and so on. Take a small ball about the size of a Grapefruit and give to each team. They place this ball under their chin and pass from person to person without using there hands.
Minute To Win It Games
Caddy Stack
This is a simple game that will require around 3 golf balls. The contestant has to simply stack up the 3 golf balls on top of each other, and ensure that they stay in place for about 3 seconds.
This Blows
15 paper cups are placed next to each other on a table. The contestant needs to then blow up a balloon and then use the air from the balloon to knock all the cups off the table. The balloon can be refilled as many times as possible.
Bubble Challenge
This task sounds very easy but it is not since it is very hard to blow a bubble that is big enough to do this. Once such a bubble has been formed, the contestant has to blow it from point A to point B, and even through a large ring of some size to make it more challenging.
Toilet Roll
This is one of the most simple and amusing games. Two stacks of toilet paper are placed on the ground, and both are an arms distance away from the contestant. He must now use both his arms simultaneously and unwind both the rolls completely. All these games make excellent birthday party games as well.
Dicey
This is a very simple task that will require immaculate balance. The contestant needs to hold out a spoon or a Popsicle with one end in his/her mouth. Now 6 dice must be balanced on this by stacking them on top of each other.
Minute Games for Adults
Bottoms Up
This amusing game requires the contestant to knock off 6 cups off 6 different tables with a yo-yo. The catch is that the yo-yo is hooked on to the belt of the person at his back, so he must use his body's momentum to swing the yo-yo and do the knocking off.
Kick Off
This is another great game that is very easy to emulate at home. All you need is a large empty bucket and 3 - 5 empty cans. The contestant has to simply kick the cans into the bucket from a suitable distance.
Go the Distance
Three ping-pong balls need to be put inside an empty glass, using a measuring tape as a ramp. This is not as easy as it sounds, and this is definitely one of the tougher games around.
Hanky Panky
This game is just as much fun as it sounds. Tissue boxes contain around 160 tissues inside, and the objective of the game is to simply remove all of these within 60 seconds. The catch is that the contestant can only use one hand.
Eye of the Needle
Putting a thread through a needle is never an easy task, and when you have to do it 10 times in a minute, it becomes all the more harder. This task should be kept for people who really like taking challenges head on.
A
The contestant must stack ten dice on a popsicle stick held in their mouth and balance them for three seconds. Level: 3
• Head to Head
The contestants will try to stack the six dice first and balance them for three seconds then add the other four and try to build a pyrimid.
B
The contestant must balance a plate on top of their head, and stack five children's building blocks on top of it. The stack must hold for three seconds. Level: 3
• Baby Rattle
The contestant must transfer 274 gumballs from one two-liter bottle to the other by shaking them. This must be done with each of the two bottles held in both hands. Level: 1
• Back Flip
The contestant must flip and catch a set of pencils from the back of their hand, starting with two for level 2, four for level 4 and six for level 7 and adding two more after each successful catch until they reached the specified number of pencils. Level: 2 (12 pencils), 4 (14 pencils), 7 (16 pencils)
• Ball Cap
The contestant must drop a golf ball onto a glass bottle so that the ball both displaces the upside- down bottle cap placed on the bottle and lands on the mouth of the bottle. This must be done three or five times with a limit of ten attempts. Level: 2 (3 times), 7 (5 times)
• Head to Head
The contestants compete to try to get the most golf balls on top of the bottles. Level: 3 • Bite Me
The contestant must grab different sized paper bags (ranging from 2 inches (5.1 cm) to 10 inches (25 cm)), in order from largest to smallest, in their mouth and place them on a table without using any body part except the feet for balance. The size of the bags goes down by increments of 2 inches (5.1 cm). Level: 3
• Blind Ball
The contestant, after blindfolded and spun around twice, must locate two out of four toy balls placed on wrapping paper tubes. The balls are at different heights: there is one ball at 10 inches (25 cm), one at 20 inches (51 cm), and two at 30 inches (76 cm).[1] The contestant fails the challenge if they knock three balls off of the posts or fail to locate two balls in the time limit. Level: 5
• 2-player
The contestants must work together to find a total of two balls. Level: 3 • Blow Ball
The contestant must blow 73 red ping-pong balls off of a large pizza platter without knocking off
• A Bit Dicey
• Baby Blockin'
the three yellow ping-pong balls scattered in the mess of red ping-pong balls. Level: 3 • Bobblehead
The contestant must get at least 125 steps using a pedometer attached to a headband on their head. This game is known in Australia as Head Banger. Level: 2
• 2-player
The contestants must accumulate a total of 200 steps between them. This version was only seen in the NFL online special. Level: 1
• Last Man Standing
The contestant with the lowest amount of "steps" is eliminated. Level: 2 • Booby Trap
The contestant must bounce a ping pong ball in an attempt to knock a potato chip can leaning diagonally on a glass bottle down so the chip can falls, containing the bottle inside the can. This must be done three out of five times. Level: 4
• Bottoms Up
Standing with a yo-yo strapped to the back of their waist, the contestant must use body momentum to swing the yo-yo around themselves in order to knock over 4 soda cans off the podiums surrounding them. Level: 1
• Bottle Neckin'
The contestant must create a tower of four empty plastic 2-liter soda bottles. The first and third bottles are placed upright, and the second and fourth bottles are placed mouth-to-mouth on the bottles below and balance them for three seconds.
• Head to Head
The first contestant to build the structure and have it remain standing for three seconds wins.
Bottoms Up'
The contestant must use a yo-yo attached to their back to knock over four or six empty soda cans on pedestals. Level: 1 (4 cans) 3 (6 cans)
• Bouncer
Two contestants must each bounce ping-pong balls into either nine, eleven, or twelve glasses to meet their total quota of either 18, 22, or 24 glasses. They may not bounce ping-pong balls into their partner's glasses. Level: 2 (9 glasses each) ,4 (11 glasses each) , 5 (12 glasses each)
• Head to Head
The first contestant to bounce a ping-pong ball into ten glasses wins.
• Breakfast Scramble
The contestant will need to unscramble and reassemble 16 or 20 squares cut from a cereal box in puzzle area without overlaps or squares touching the border of the puzzle area. The cereal box puzzle pieces are the same shape, adding to the difficulty. Level: 7
• 2-player
The contestants will work together to reassemble 16 squares. Level: 7 • Brew-Ha-Ha
The contestant must line up four empty coffee cups on a slanted table, with the last cup beyond a line marked near the high end of the table, so that when the first cup is tapped it creates a chain reaction with each cup rolling in an arc into the next, and the final cup falling into a basket placed at the lower end of the table.
• Head to Head
The first contestant to land the final cup into the basket by tapping the first cup wins.
• Bridge the Gap
The contestant must create a bridge of playing cards that stretches 11 inches (28 cm) and the
bridge must be able to hold the card box. Level: 6 • Broomski Ball
The contestant must roll tennis balls over a taped-down broom handle to launch them into the air and into a set of three wastebaskets at increasing heights. The contestant must land at least one ball in each wastebasket. Level: 7
• Brush With Danger
The contestants must use looped dental floss to slide a toothbrush down and into a toothbrush holder. They are standing 13 feet (4.0 m) apart, with the holder in the middle. Level: 4
• Bucket Head
The contestant must bounce ping-pong balls from 5 feet (1.5 m) so they hit the floor, then a wall, and then land in a bucket attached to their head. Level: 2 (3 balls) , 4 (10 balls)
• 2-player
The contestants must each bounce two ping-pong balls into their buckets. Level: 1 • Bulb Balance
The contestant must balance two eggs upright on light bulbs using only one or two unopened packets of salt to stabilize the eggs. This game is known in Australia as Light and Salty. Level: 4
• Last Man Standing
The contestant to balance one egg last is eliminated. Level: 8 • Head to Head
The contestants compete to balance one egg first. Level: 2 • By a Thread
The contestant must use one hand to run a piece of thread through the eye of ten needles, each one with a smaller eye than the previous. Level: 3
C
The contestant must stack three golf balls on the table. The stack must remain in place for three seconds in order for the contestant to complete the challenge. This has been used as a Christmas Challenge because three white golf balls stacked on each other resemble a snowman and balance them for three seconds. Level: 7 '
• Candelier
The contestant must stack fifteen empty soda cans and four paper plates on top of each other in a reverse pyramid. The stack must remain in place for three consecutive seconds; if the stack falls, the contestant must re-stack the items. Level: 1
• Head to HeadThen Briana B wil come
The contestants will try to stack the cans and plate first and balance them for three seconds.
• Candy Elevator
The contestant must use a pulley, constructed from pencils and string around their ears, to raise a platform containing three M&Ms to their mouth and eat them. The candies must never fall off. This game is known in Australia as Lolly Lift.
• Cantagious
The contestant starts with a stack of three empty cans in one hand, three full cans in the other. Without setting them down along the way or leaning the cans against the contestant's body for leverage, the stacks must be transferred into opposite hands. When switched, the cans must then be set back down on the podiums, where they must stand for 3 seconds. Level: 7
• Cantenna
• Caddy Stack
The contestant must raise six soda cans by their tabs to designated areas on a taut string. Level: 4 • Card Ninja
The contestant must throw a playing card into a watermelon from 6 feet (1.8 m) away. Level: 2 (1 card), Level 7 (3 cards) (AU)
• CD Dominoes
The contestant must line up 20 CD cases around a shot glass (or red sticker) in a way that, when one is blown over (or lightly tapped), all of them fall and the final case in the series falls into a bucket located next to the contestant. Level: 7
• Last Man Standing
The contestant that completes this task last is eliminated. Level: 7 • Chocolate Chip Flip
The contestant must land a total of eight chocolate chip cookies on alternating sides of a baking sheet. Level: 2
• Chocolate Unicorn
The contestant must stack seven Ding Dongs on top of their forehead while standing up and leaning back, one at a time. The stack must remain in place for three seconds. If the stack falls, the contestant must re-stack the Ding Dongs. Level: 1
• 2-player
The contestants must each stack six snack cakes on their forehead. Level: 2 • Chop Stack
Using a pair of chopsticks, the contestant must stack four lip balm containers on top of each other. The tower must stay standing for three seconds in order to count. Level: 7
• Clipper
The contestant must roll ping pong balls down a slanted table to land them into bundle clips in a pyramid formation. This must be done three times, with the other three clips acting as bumpers. Level: 2
• Coffee Topper
The contestants must drop compact discs a distance of 3 feet (0.91 m) onto a mouth of a plastic cup. The disc must remain on the mouth of the cup. Level: 6
• Cuppaccino
The contestant must drop a coffee cup on its side to land it in an upright position and then bounce a ping pong ball into the cup. Level: 3
• Cyclone
The contestant will mimic the swirling energy of a Cyclone by spinning marbles in 2-liter soda bottles. They must spin the marble, turn the bottle upside down, and place it in a glass. This must be done three times, and all three marbles must be concurrently spinning for three seconds. Level: 7
D
The contestant must place five shelf brackets to form a zigzag track on a slanted table and then roll a marble down the track to land it in a water-filled glass 12 feet (3.7 m) away.
• Head to Head
The first contestant to land the marble in the glass wins.
• Defying Gravity
The contestant must keep three balloons in the air for 60 seconds, using any part of their body.
• Dangerous Curves
The contestant fails the challenge if any of the balloons touch the ground, pop, or the contestant goes outside the circular part of the stage, also known as the 60-Second Circle. Level: 6 (View Blueprint)
• Dental Cap
The contestant must transport two toothbrushes from one toothbrush holder to another 10 feet (3.0 m) away by hooking the bristles on a baseball hat on their head. Level: 7
• Disco Drop
The contestant must drop a Compact Disc into a pencil. Level: 2 • Dizzy Mummy
The contestant must unroll a toilet paper roll by executing 360-degree spins. Their fists must be closed at all times. The contestant fails the challenge if the toilet paper rips. Level: 1 (View Blueprint)
• Don't Blow the Joker
The contestant must blow a standard deck of cards off a bottle, but leave the bottom card, the joker, still standing on the bottle. The contestant has three or five attempts. This game is known in Australia as Don't Tip the Joker. Level: 7 (5 bottles) (View Blueprint), 9 (3 bottles) (View Blueprint)
• Don't Blow the Kings
The contestant must blow upside down playing cards off of an inverted pizza tray, leaving the four right side up kings. Level: 3 (View Blueprint)
• 2-player
The contestants must each blow upside down playing cards off their own pizza tray, leaving the four kings. Level: 4 (View Blueprint)
• Double Trouble
Using one hand, toss two balls at the same time so that they bounce and land in two separate pint glasses. Level: 7 (US), 9 (AU)(View Blueprint)
• Drop Ball
The contestant must swipe a Fiji water bottle, which is on top of a 5 US gallons (19 L) water jug, so that a golf ball drops into the jug. This must be repeated two or four out of seven times. Level: 3 (2 times) (View Blueprint), 6 (4 times) (View Blueprint)
• Drop, Sink & Clink
Drop three quarters into three shot glasses that are at the bottoms of three fishbowls filled with water from 3 feet (0.91 m) up. The Australian version uses 10 cent coins. Level: 2 (View Blueprint)
• Drop Zone
The contestant must guide a Wiffle Ball on two ropes downwards from a table to a basket 10 feet (3.0 m) away.
This challenge shares its name with a challenge on The Cube. Level: 1 (View Blueprint)
E
The contestant must carry two eggs on inverted plates across the stage from one set of platforms to the other. The contestant fails the challenge if either egg drops. Level: 2 (View Blueprint)
• Egg Roll
The contestant must fan two or three raw eggs with a pizza box into a pre-determined zone on the other side of the stage. The contestant fails the challenge if an egg rolls off the circular part of
• Egg Dance
the stage or the egg cracks. Also see "Christmas Ball" in Christmas Challenges. Level: 4 (2 eggs) (View Blueprint), 5 (3 eggs) (View Blueprint)
• Egg Tower
The contestant must build a four-story tower using four paper towel rolls below four eggs. Each story must consist of an egg on top of 1 toilet paper roll, and the entire tower has to stand for three consecutive seconds in order to count. Level: 5 (View Blueprint)
• Egg Zone
The contestant must place four footballs upright into kicking tees, and balance an egg on top of each football. This challenge has only been seen on the NFL episodes. Level: 6 (View Blueprint)
• Elephant March
The contestant, wearing pantyhose on their head with a baseball at one end, must swing their head side to side to knock down 8 soda bottles. The bottles are set in two rows, each row is 8 feet (2.4 m) apart. Each bottle in its row is 4 inches (10 cm) apart. The contestant must keep one foot on either side of the foul line between the two rows. The Australian version uses a cricket ball. Level: 3 (View Blueprint)
F
The contestant, using only their face, must move two Oreo cookies individually from their forehead to their mouth. Also see "Face the Gingerbread Man" in Christmas Challenges. This game is known in Australia as Bite the Bickie. Level: 2 (View Blueprints)
• 2-player
The contestants must each get one Oreo cookie into their mouth. Level: 2 (View Blueprint) • Last Man Standing
The contestant to get one Oreo to their mouth last is eliminated. Level: 3 (View Blueprint) • Head to Head
The contestant to get three Oreo cookies to their mouth wins. (View Blueprint) • Field Goal
The contestant must build a tower of six cups, alternating between right-side up and upside- down, on the suspended ends of a yardstick balanced on a cup. Level: 3 (View Blueprint)
• 2-player
The contestants must each build a tower of six cups, alternating between right-side up and upside-down, on the suspended end of their side of a yardstick balanced on a cup. Level: 3 (View Blueprint)
• Fish Head
The blindfolded contestant must place a lampshade attached to a fishing pole on their head, and it must stay for three seconds. Level: 1 (View Blueprint)
• Flip Off
In one continuous motion, the contestant must flip a coaster with a bottle cap on top in the air in an attempt to land the bottle cap into a glass 6 inches (15 cm) away, finishing off the move by holding down the coaster on top of the glass. Level: 4 (View Blueprint)
• Flip Your Lid
The contestant must flip an inverted plastic cup onto the neck of a glass bottle positioned 12 inches (30 cm) away. Level: 4
• 2-player
The contestants must each flip a cup onto a bottle. Level: 5 (View Blueprint)
• Face the Cookie
• Floatacious
The contestant must stack five empty soda cans on top of each other on a plastic plate floating in a bowl of water. Level: 1 (View Blueprint)
• Head to Head
The contestants must float the five cans first. (View Blueprint) • Flying Gumball Saucers
The contestant must slide an upside-down frisbee to knock over an inverted soda can with a gumball in an attempt to land the gumball in the frisbee. This must be done 5 out of 20 times. Level: 2 (View Blueprint)
• Frankenstein
The contestant with outstretched arms, must pick up three yard sticks with "D" batteries balanced at both ends and place them back at the starting point after walking around the pickup point. The contestant fails if any batteries fall. Level: 8 (View Blueprint)
G
The contestant must roll quarters a distance of 16 feet (4.9 m) in an attempt to land one between two prongs of an upside-down fork. Level: 9 (View Blueprint)
• Gettin' Juggy With It
The contestant must stack four empty 5 US gallons (19 L) water jugs. The first one is placed normally on the floor, the second mouth-to-mouth, the third base to base, and the fourth mouth- to-mouth. This structure must remain standing for three seconds. Level: 5 (View Blueprint)
• Give it a Whirl
The contestant must spin and transport three marbles in an upside-down wine glass from one stool to a small bowl on the other. Level: 2 (View Blueprint)
• Glass Road Trucker
The contestant must blow a ping pong ball across eight inverted glass bottles so that it lands in a shot glass on top of a glass on the other side. They must line up the bottles, shot glass, and glass themselves. Level: 2 (View Blueprint)
• Go the Distance
The contestant must get three balls into three shot glasses using only measuring tape as a ramp. The glasses are 5 feet (1.5 m), 6 feet (1.8 m), and 7 feet (2.1 m) apart. Level: 5 (View Blueprint)
• Last Man Standing
The contestant to get a ping-pong ball into a shot glass five feet away last is eliminated. Level: 4 (View Blueprint)
• Got Your Back
The contestants, standing back to back in a hula-hoop, must bounce ping-pong balls 5 feet (1.5 m) feet to knock over four ping-pong paddles. Level: 4 (View Blueprint)
• Paddle Poppers
The contestant must bounce ping-pong balls from a distance to knock over upright ping-pong paddles.
• Head to Head
The first contestant to knock down three paddles wins. (View Blueprint) H
• Hangnails
• Get Forked
The contestant must hang six nails concurrently on a taught string. Level: 4 (View Blueprint) • Hangover
The contestant must hang six or seven clothes hangers from a rod, from one to the other so that no hook rests in the corner of another hanger. Level: 3 (6 hangers) (View Blueprint), 8 (7 hangers) (View Blueprint)
• Hanky Panky
The contestant must quickly pull all the tissues out of a box of 160 tissues, one at a time, using only one hand. Level: 1 (View Blueprint)
• Last Man Standing
The contestant to empty the box last is eliminated. Level: 1 (View Blueprint 1) or (View Blueprint 2)
• Extreme Hanky Panky
The contestant must empty two boxes of tissues (each with 160 tissues), at the same time, using both hands. The contestant must use one hand for each box. Level: 2 (View Blueprint)
• Head to Head
The contestants will try to remove all 320 tissues first. (View Blueprint) • High as a Kite
Wearing a baseball cap with a kite attached, the contestant must keep the kite in the air for 60 seconds by running in a circle. Level: 2 (View Blueprint)
• High Roller
The contestant must use centrifugal force to vertically stack dice in towers of three, four and five with a Yahtzee cup. Level: 7 (View Blueprint)
• High Strung
The contestant must put one egg on a looped piece of string and transfer it from one two-liter soda bottle to another 15 feet (4.6 m) away. If the egg drops, the contestant may get another egg from the first soda bottle. This may be done once or twice. Level: 3 (1 bottle) (View Blueprint), 4 (2 bottles) (View Blueprint)
• Hoop De Loop
The contestant must roll hula hoop across the stage so that they come to rest surrounding a full two-liter soda bottle. There are seven bottles, and they must surround three. They must remain there for three seconds. Level: 1 (View Blueprint)
• 2-player
The contestants must work together to surround 3 out of 7 soda bottles with hula-hoops. Level: 1 (View Blueprint)
• Horseplay
The player must blow a green, orange, and red ping pong ball from inside a horseshoe and, using only their breath, transfer it across the slanted table to a horseshoe of the corresponding color. If a ball falls off the table, the contestant must reset a ball in the starting zone. Level: 8 (View Blueprint)
• How's It Hangin'
Using a banana hanging on a string from the waist, player must guide one or two oranges into a hula hoop. The banana must be 1 foot (0.30 m) from the ground. Level: 1 (1 orange) (View Blueprint), 2 (2 oranges) (View Blueprint)
• Human Burrito
The contestant must roll in five bed sheets and then unwrap from them. Level: 1 • Hut, Hut, Hike!
Two contestants must throw a total of 10 toilet paper rolls into a small hoop 10 feet (3.0 m) away
by bending over at the waist and throwing them through their legs. This challenge has only been seen on the NFL episodes. Level: 3 (View Blueprint)
I
The contestants must work together to guide a marble down a metal ironing board with its legs extended and into one of three middle holes. Level: 6 (View Blueprint)
J
The contestant must stack five Red Delicious apples on top of each other. If the stack falls, it may be rebuilt. Level: 4 (View Blueprint)
• Last Man Standing
The contestant who stacks four apples last is eliminated. Level: 5 (View Blueprint) • Junk in the Trunk
With an empty tissue box attached to their waist, the contestant must shake eight ping pong balls out of the box without using their hands. Also see "Jingle in the Trunk" in Christmas Challenges. Level: 3 (View Blueprint)
• 2-player
The contestants must each shake the eight ping-pong balls out of the box. Level: 4 (View Blueprint)
• Just Hang On
The contestant must balance 4 wire coat hangers by the tips of their hooks on a 1 mm thick nylon string. All the hangers must remain for three seconds to count. Also see "Hung With Care" in the Christmas Challenges. Level: 5 (View Blueprint)
K
The contestant must drop a broom onto a plate, catapulting a marshmallow. They must catch two, three, or four marshmallows with a limit of ten marshmallows. Level: 1 (2 marshmallows) (View Blueprint), 2 (3 marshmallows) (View Blueprint), 6 (4 marshmallows) (View Blueprint)
• Keep it Up
The contestant must keep two feathers in the air using only their breath for 60 seconds. The contestant fails the challenge if the feathers touch the body or the ground, or if the contestant goes out of the stage. Level: 6 (View Blueprint)
• Keep the Change
The contestant must snatch a $1 bill that is balanced on the edge of a glass without knocking over the five quarters stacked on top of it. The task must be completed once out of five times or twice out of eight times. Level: 3 (1 out of 5 glasses), 8 (2 out of 8 glasses) (View Blueprint)
• Ker-Plink or Plunk
The contestant must bounce marbles off a table into three different bowls floating in a water- filled punchbowl. Level: 2 (View Blueprint)
• 2-player
The contestants must bounce enough marbles into a single floating bowl to make it sink. Level: 6 (View Blueprint)
• Kick Off
• Iron Board Man
• Johnny Applestack
• Ka-Broom
The contestant must kick two cans into a metal bucket with a limit of twenty. Level: 3 (View Blueprint)
• Knock it Off
The contestant must use a ball of yarn to knock off three or four empty soda cans on top of full soda cans. The cans decrease in height with every station, and there are only five stations available. The contestant fails the challenge if they knock off the bottom can. Level: 2 (3 cans) (View Blueprint), 6 (4 cans) (View Blueprint)
L
The contestant must place clips of staples to form a track on a slanted table, going over three sections of erasers. They must then roll a marble down the track to land it in a water-filled glass 12 feet (3.7 m) away from the starting point of the marble. If the marble misses the glass, they may place a new one on the track. Level: 6 (View Blueprint)
• Head to Head
The contestants will attempt to get the marble in the glass first. (View Blueprint) • Loner
The contestant, armed with 20 marbles, must knock down an upright pencil 15 feet (4.6 m) away.
Level: 4 (View Blueprint) • 2-player
The contestants will work together to knock down the upright pencil. They each have 20 marbles. Level: 3 (View Blueprint)
M
• Mad Dog
One contestant will use their mouth to pick up a ruler with 2 tic-tac containers attached on either end, and shake it so that all the tic-tacs exit the boxes. The other contestant will do the same thing after the first contestant is finished. The rulers, when the boxes are empty, must be set back down on the table and stay upright for 1 second. Level: 1 (View Blueprint)
• Magic Carpet Ride
The contestant must sit on and move a bath mat using the inchworm technique to navigate around three obstacles and back to the finish line. Level: 3 (View Blueprint)
• 2-player
The contestants must each go in a semicircle around the stage, so that they end at the other contestants start line. Level: 4 (View Blueprint)
• Marbles Grande
The contestant must get rid of four red ping pong balls in a hula hoop by throwing white ping pong balls from 5 feet (1.5 m) to bounce the red balls out. Level: 3 (View Blueprint)
• 2-player
Contestants must get rid of four, six, or seven red ping pong balls in a hula hoop by throwing white ping pong balls from 5 feet (1.5 m) to bounce the red balls out. Level: 2 (4 balls) (View Blueprint), 3 (6 balls) (View Blueprint), 4 (7 balls) (View Blueprint)
• Matchmaker
Before the game starts, a table is set up with different colored peanut M&Ms hidden underneath upside down plastic cups. When the timer starts, they must deliver the candies one at a time to their color-stations positioned around the stage. They must sort either six red, six yellow and six
• Layin' Track
green candies for a total of eighteen, or four red, four yellow, four green, and four blue candies for a total of sixteen. Level: 4 (16 candies) (View Blueprint), 7 (18 candies) (View Blueprint)
• Maze Craze
The contestant must maneuver a marble on top of a board through a maze consisting of rubber bands stretched around screws. If a marble falls off the board, the contestant may use a new one. Level: 3 (View Blueprint)
• Mega Bubble
The contestant must blow a bubble through a hoop positioned 12 feet (3.7 m) away. Level: 6 (View Blueprint)
• Football Mega Bubble
The contestant must blow the bubble through a mini-goal post instead of a hoop. This challenge has only been seen on the NFL online special. Level: 4
• Mouth to Mouth
The contestant must pull a $1 bill from between the mouths of two glass bottles without knocking them over. The contestant has four attempts. The Australian version uses $5 notes. Level: 6 (View Blueprint)
• Movin' On Up
The contestant, with a stack of 39 blue cups and one red cup at the base, must use alternating hands to move cups from the top of the stack to the bottom until the red cup returns to the bottom. The Australian version uses 39 red cups and one blue cup. Level: 1 (View Blueprint)
• 2-player
The contestants must each cycle the 40 cups until the red one returns to its original position.
Level: 2 (View Blueprint) • Head to Head
The contestant who cycles the red cup back to the bottom last loses and is eliminated. This has been done with both 40 and 50 cups. Level 1: (50 cups) (View Blueprint) | No Level: (40 Cups) (View Blueprint)
N
The contestant has four pedometers strapped to their body, with one on each arm and leg. The contestant must then wildly move to click the pedometers a total of 500 times. Level: 1 (View Blueprint)
• Nice Build
The contestants must work together to create a three-tiered tower using 15 reams of paper. Level: 1 (View Blueprint)
• Nimble Thimble
Player must bounce a marble into each of six thimbles. Level: 4 (View Blueprint) • Noodling Around
The contestant must pick up six pieces of penne pasta from the table, using only an uncooked strand of spaghetti in their mouth. Sometimes they are provided with another piece of pasta if it breaks, but most of the time not. If any penne break or fall, the game is lost. Level: 2 (View Blueprint)
• Head to Head
The first contestant to pick up and hold all six penne pasta pieces on their spaghetti wins. If a contestant drops any of the penne, the challenge ends and the other player wins by default. (View
• Nervous Nelly
Blueprint)
• Nose Dive
The player must transfer five or six cotton balls, one at a time from one serving bowl to another using only petroleum jelly on the nose. Also see "Reindeer Nose Dive" in Christmas Challenges. Level: 1 (5 cotton balls) (View Blueprint), 2 (6 cotton balls) (View Blueprint)
• The Nutstacker
The contestant must slide seven,eight or ten metal nuts from a chopstick held in their hand and stack them vertically on top of each other. The tower must be freestanding for three seconds. Level: 4 (7 nuts) (AU) Level: 5 (8 nuts) (View Blueprint), 6 (10 nuts) (View Blueprint)
• 2-player
The contestants will each have 5 metal nuts and taking turns to stack the tower. Level: 4 (View Blueprint)
• Head to Head
The contestants will try to stack eight nuts first. If the nuts fall, they must put them back on the chopstick and re-stack all eight. The tower must be freestanding for three seconds. (View Blueprint)
• Extreme Nutstacker
The contestant must stack ten metal nuts onto an unsteady surface: a wooden cutting board held in their other hand. The tower must be freestanding for three seconds. Also see "Extreme Christmas Nutstacker" in Christmas Challenges. Level: 9 (View Blueprint)
• Mag-Nutstacker
The contestant must use a chopstick to alternate picking up nuts and magnets until the swinging chain of six nuts is transported to its final destination, a nearby table. The tower must be freestanding for three seconds. Level: 8 (View Blueprint)
O
• Octopus
The contestant must pull ribbons out from underneath inverted Fiji water bottles while keeping the bottles standing. This must be repeated three or six times out of twelve possible attempts. Level: 1 (3 times), 3 (6 times)
• Office Dominoes
The contestant must arrange eleven upright reams of paper and topple them domino-style. The eleventh ream must ring an office bell in order to successfully complete the challenge. The first ream is already set up. Level: 3
• 2-player
The contestants must each topple eleven reams to ring an office bell. Level: 4 • Head to Head
The contestants will each try to ring the bell first with the 11 paper reams.
• Office Fling
The contestant must use a giant rubber band stretched across the legs of a chair to launch a folded sheet of paper onto a table 12 feet (3.7 m) away, where it must stay. Level: 4
• Office Maximus
The contestant must bounce Office Max rubber band balls to knock down three reams of paper on top of a table from distance of 16 feet (4.9 m). Level: 1
• Office Tennis
The contestants must rally a crumbled up piece of paper back and forth using clipboards to land
it in a trash can across the stage. Level: 5 • Beach Tennis
The contestants must rally a ping-pong ball back and forth using flippers to land it in a cooler across the stage. Level: 6
• Oh Nuts!
In this spin-off of The Nutstacker, the contestant must slide eight nut and bolt pairings from a metal ruler to stack them on top of each other. The tower must be freestanding for three seconds to count. Level: 8
• On the Hook
The contestant must use a chopstick, a string, and a paper clip to fish for four keys that are on the edge of a round table with their mouth. The keys must be hooked for three seconds in order to count. Also see "Merry Fishmas" under Christmas Challenges. Level: 5
• On the Rebound
One contestant must throw ping-pong balls across the stage so they hit a clipboard positioned over the other contestant's crotch so that it bounces into a bucket. This must be done three times. Level: 4
P
The contestant must unroll two rolls of party streamers with only their hands and arms. Level: 4 • Head to Head
The first contestant to completely unroll both streamers wins.
• Last Man Standing
The player who unrolls two rolls of streamers last is eliminated. Level: 8 • Penny Hose
The contestant must retrieve two pennies dropped into a pair of tights without stretching or bunching the tights or having one hand help the other. This game is known in Australia as Stocking Filler and uses 5 cent coins. Level: 6
• Ping Tac Toe
The contestant must bounce ping-pong balls into water-filled glasses from a distance of 3 feet (0.91 m) to get three in a row. However, every time a ball is landed, they must bounce a ping- pong ball of a different color until that is landed. They must be careful to not block themselves or they may fail the challenge. This game is known in Australia as Ping Pong Row. Level: 8
• 2-player
The contestants will each have a bucket of ping-pong balls of the same color, and must work together to get three in a row, using the same nine glasses. Level: 2
• Final Last Man Standing and Head to Head
The contestants, using different colored ping-pong balls, will try to get three in a row first. Note that there is no alternating; both players are competing in real time. This has been used as the final, winner-determining challenge for the Last Man Standing competition as well as a Head to Head challenge. Level: 9 (Last Man Standing)
• Pink Elephant
The contestant must swing their head around in an attempt to retract a forehead mounted Slinky.
Level: 7
• Play It By Ear
Eight closed soda cans contain pennies, starting with five and going up in five penny increments
• Paper Dragon
to 40 pennies. Only being able to shake the cans, the contestant must line up the cans in decreasing order (40 on the left, five on the right). Also see "Do You Hear What I Hear" in Christmas Challenges. Level: 4
• 2-player
Two contestants must work together to line up the eight cans in order. Level: 3
• Pong5
The contestant must bounce ping-pong balls on their first try into a glass. This must be done five consecutive times, with the ping-pong balls in the same glass. If the ball misses its target, they must move on to the next glass, with a limit of 20 glasses. Level: 6
• Ponginator
The contestants must work together to bounce ping-pong balls in an attempt to land eight of them in an 18 egg carton. Level: 5
• Head to Head
The contestant who lands the most ping-pong balls in the egg carton wins.
• Pop Top
48 bottle caps are placed on a round table top, and, using a single thumb, the contestant must flick one of these caps into a cup in the center of the table. Level: 6
• Propeller Head
The contestant must spin and launch toy propellers into the air so that one lands in a basket 15 feet (4.6 m) away. Level: 7
• 2-player
The contestants must work together to launch one propeller into the basket. Level: 4 • Puddle Jumper
The contestant must place and blow a ping-pong ball from one water-filled cup into another one. This must be done three times, from a distance of 3 inches (7.6 cm), 6 inches (15 cm) and 9 inches (23 cm). In the level two version, the contestant must still blow three ping-pong balls, but the cups are all the same distance. Level: 2 (same distance), 4 (different distances)
• 2-player
Two contestants much each blow three ping pong balls into the next cup (They are all the same distance). Level: 3
• Punch Your Lights Out
While throwing beanbags underhand, the contestant must turn off six or nine touch sensor lights, but if one turns on again it must be turned back off within the time limit. Six lights are placed in a pyramid shape, and nine in a square. This game is known in Australia as Lights Out. Level: 5 (6 lights), 8 (9 lights)
R
The contestant must flick a .5 ounces (14 g) raisin box from under an inverted glass bottle, causing it to stay inverted when it lands. The contestant must do this three or four times with a limit of ten attempts. Level: 5 (3 times), 6 (4 times)
• Rapid Fire
The contestant must shoot rubber bands to knock a triangle stack of six cans completely off a platform.
This challenge shares its name with a challenge on The Cube. Level: 3
• 2-player
• Raisin the Bar
The contestants must each knock down their own six can pyramid. Level: 5 • Last Man Standing
The contestants to knock over the six cans last is eliminated. Level: 4 • Ready Spaghetti
One contestant must hook a soda can by its upright flip-tab with a piece of uncooked spaghetti, and the other contestant must grab the other side with their mouth. They must then transport it to a different table. The must transfer three cans to another table to create a miniature pyramid. The pyramid must remain upright for three seconds. Level: 3
• Re-Bounce
The contestant must bounce a ping-pong ball from a 17 degrees angled plate to another angled plate and into a fish bowl between the two plates. Level: 3
• Roll With It
The contestant must un-spool two rolls of toilet paper at the same time. If the roll breaks, they pick it back up. They must use one hand for each roll. Level: 1
• Ruler of the World
The contestant must guide a marble down a yardstick so that it comes to rest in a hole on the ruler's far end. It must be held for three seconds. Level: 3
S
The contestant must blow three maraschino cherries hanging on dental floss from 2.5 feet (0.76 m) away so that the momentum carries it far enough for the contestant to catch in their mouth. Level: 4
• Separation Anxiety
The contestant must separate a pile of 45, 50, or 55 M&Ms by color into five separate containers in rainbow order, using only one hand to pick up and deposit the candies. The pile is covered by either a glass or a plastic cup, and must be removed at the start of the time. There are nine, ten, or eleven red, orange, yellow, green, and blue candies. While the website and the blueprint say that 50 candies must be separated, the first contestant to do this game in-action video separated 55. However, another contestant played this game with 50 candies. Level: 3 (45 candies), 6 (50/55 candies)
• Sharpshooter
The contestant must shoot rubber bands to knock down an aces held upright on clothespins from 8 feet (2.4 m) away. This must be done three times. Level: 4
• Shoe Fly Shoe
The contestant must toss one shoe onto a table using only his or her foot from 12 feet (3.7 m) away within a total of twelve attempts. Level: 7
• Snap, Crackle, and Topple
The contestant must line up 13 Rice Krispie Boxes and topple them, domino-style, with the first one already placed for them. The second to last box is placed upright on top of another box, lying flat, and the final box is on top of a small podium. The last box is open, so when it topples, the cereal inside of it will spill into a bowl. Level: 3
• Spare Me
The contestant must drop marbles down a pool noodle to knock over ten upright markers from 16 feet (4.9 m) away. Level: 1
• 2-player
• Scary Cherry
Two contestants must roll marbles down pool noodles to knock down 12 markers. Level: 1 • 2-player, summer version
Two contestants must roll marbles down pool noodles to knock down five pieces of chalk on the other side of the stage. Level: 5
• Speed Eraser
Player must bounce pencils off the eraser into glasses. Level: 3 (7 glasses), 6 (12 glasses) • 2-player
The contestants must work together to bounce pencils into their glasses. For the level three version, each contestant may only bounce the pencils into their six glasses, and can't help their partner. Level: 3 (12 glasses), 4 (13 glasses), 5 (14 glasses), 6 (16 glasses)
• Spin Doctor
The contestant must spin and stop ten dimes upright with 1 finger. This challenge has not been used in the United States but it appeared on the Australian version of the show and uses 5 cent coins. However, the blueprint is still on the U.S. website. Level: 4 (AU)
• 2-player
One contestant must spin a dollar coin from a circle on a table, across a line in the middle of the table, and the other contestant stop it with 1 finger. Level: 2
• Split the Uprights
The contestant must flick at two paper triangular footballs into a punch bowl which is between two towers of five cups. This challenge has only been seen on the NFL episodes. Level: 6
• Splitter
The contestant must toss CD's underhand a distance of 10 feet (3.0 m) to make one or two stick in an upside down watermelon half. Level: 4 (1 disc), 5 (2 discs)
• Spoon Frog
The contestant must use spoons to catapult three other spoons into glasses. Level: 4 • 2-player
The contestants must each catapult two or four spoons into their different glasses. Level: 5 (2 spoons each), 7 (4 spoons each)
• Last Man Standing
The contestant who catapults three spoons into three glasses last is eliminated. Level: 5 • Spoon Tune
The contestant must arrange water-filled glasses so that when tapped with a spoon, they play a tune. Also see Christmas Jingle in Christmas Challenges. Level: 4 (12 glasses, Old MacDonald Had a Farm) 5 (10 glasses, Row, Row, Row Your Boat)
• Spudnick
The contestant must jam five bendy straws into a potato so that they stick, and then place a peanut M&M on top of each straw. The peanut M&Ms must stay on the straws for three seconds in order to count. Level: 6
• Stack Attack
The contestant must stack 36 cups in a pyramid form and then deconstruct it by sliding the cups down diagonally, and stacking the resulting piles into one giant stack, as it started in. Level: 5
• Last Man Standing
The contestant to stack and deconstruct a 21 cup pyramid last is eliminated. Level: 6 • Head to Head
The contestants, will try to stack 36 cups before the other contestant.
• Extreme Mini Stack Attack
The contestant must stack 21 miniature plastic cups with one hand on a pizza box balanced on
the other. They must then slide the cups diagonally, and stack the resulting piles into the original stack. Level: 7
• Stay On Key
The contestant must use the head of one key to flip two or three other keys into two or three shot glasses. Level: 2 (2 keys), 3 (3 keys)
• Stick the Landing
The contestant has ten attempts to toss one half full Fiji water bottle onto a table so that it lands upright 5 feet (1.5 m) away. Level: 3
• Stick to It
The contestant must bounce a ping-pong ball and catch it on a lint roller, and this must be repeated 3 times. This challenge was never revealed on Minute to Win It.
• 2-player
One contestant bounces ping-pong balls to another contestant across the stage, who must catch at least three balls on each of two lint rollers held in each hand. Level: 1
• Sticker Picker Upper
Using an inverted pizza tray, the contestant must roll an egg to pick up three or four stickers precariously placed on the edge. If the egg falls, the challenge fails. Level: 5 (3 stickers), 6 (4 stickers)
• 2-player
The contestants must each pick up three stickers, if one of the two contestants' eggs fall, the challenge is failed. Level: 6
• Sticky Balls
The contestant must roll marbles down a table to stick five of them onto double sided tape at the very end. Level: 1
• Sticky Situation
The contestant must bounce ping-pong balls onto three pieces of bread 15 feet (4.6 m) away covered with peanut butter on two of them and jelly on the third one. Level: 4, Level 2 (1 ball on peanut butter)
• Last Man Standing
The contestant to bounce a ping-pong ball onto the peanut butter covered bread last is eliminated.
Level: 3
• Stop Your Whining
The contestant must place a playing card on top of a wine glass, turn the glass upside down, and then hang it on a rack. This must be repeated three times and the cards have to stay on the glasses for three seconds in order to count. Level: 2
• Suck It Up
The contestant must suck up M&Ms with a bendy straw in their mouth to transport them one at a time to two or four other flexible straws standing vertically. Level: 2 (2 straws), 6 (4 straws)
• 2-player
The contestants must each transport M&Ms to two straws for a total of four straws. Level: 4 • Head to Head
The contestants must each transport three M&Ms to three straws. Unlike other versions of this game, the straws are not inside the glass podium or in styrofoam: instead, the straws are in a bowl of M&Ms which cannot be sucked and transferred.
• Supercoin
See Level 10 challenges (below)
• Switcheroo
The contestant must blow five red ping-pong balls from one pizza pan to the other and five white ping-pong balls from the other pan to the first. Level: 6
T
The contestant must flip two teabags attached to a ball cap onto the cap's bill using only momentum from the movement of their head. Level: 4
• Tear It Up
The contestant must shoot rubber bands at a hanging roll of toilet paper with an empty soda can attached to the end, so that the toilet paper rips and the can falls to the floor.
• Head to Head
The contestants will try to break the toilet paper roll first.
• Temper Tantrum
The contestant, with one pedometer on each leg, must kick their legs wildly to accumulate 250 "steps". Level: 1
• 2-player
The contestants must accumulate a total of 400 steps between them. Level: 1 • Last Man Standing
The contestant who gets the least amount of steps is eliminated. Level: 2 • Head to Head
The contestant who gets the most amount of steps wins.
• This Blows
The contestant must inflate a standard balloon, then release the air in a controlled fashion to blow 15 cups off a table. The blueprint shows that the cups are right side up, but they are actually upside down. Level: 1
• 2-player
The contestants must work together to blow a total of 30 cups off the table. Level: 4 • Tilt-a-Cup
The contestant must bounce a ping pong ball off the ground and catch it in a stack of plastic cups they are holding. The player must then transfer the top cup to the bottom of the stack and then repeat the process until all cups have a ping pong ball in them. This must be done with either six or eight cups. Level: 1 (6 cups), 4 (8 cups)
• 2-player
One partner must bounce the ping-pong balls into the other partners cup-stack. This must be done seven times. Level: 1
• Tipsy
The contestant must drink some of the soda from three individual soda cans and balance them on their beveled lower edge. The cans must all balance together for 3 seconds. Level: 4
• Head to Head
The first contestant to balance three cans wins.
• Last Man Standing
The contestant who balances three cans last is eliminated. Level: 6 • Tortilla Head
Using a scuba flipper, the contestant must flip one of 15 tortillas on the floor into a plate strapped to their head. Level: 7
• Triple Pong Plop
• Tea Party
The contestant must bounce a ping-pong ball on three 11 inch dinner plates to land three in a water-filled fishbowl at the end of the row of plates. The plates are placed on small tables. Level: 4
• 2-player
The contestants must work together to get a total of four ping-pong balls into the fishbowl. Level: 5
• Tuna Roll
The contestant must roll tuna cans around a two-by-four wood piece to knock over four inverted 2-liter soda bottles placed in a 2×2 formation. Level: 5
• Tweeze Me
Before the game starts, a tennis racquet is stood upright (with the center square highlighted), a tennis ball is balanced on top, a glass is placed on the other side of the racquet, and a bowl of Tic-Tacs is placed next to the racquet. This is done at 5 different tables. The contestant, armed with tweezers, must grab and drop a mint through the outlined square and into the glass. If the tennis ball falls, they must start again at a different table. The challenge is failed if all the balls fall or they run out of time. Level: 3 (1 mint), 6 (3 mints)
U
The contestant must keep three marbles on a slanted table for 60 seconds using a back of a spoon. The contestant fails the challenge if any of the marbles falls off the table. Level: 9
V
• Volcano
The contestants must each stand on an elevated platform and drop Mentos mints into separate soda bottles 9 feet (2.7 m) below the platform, causing the liquid inside to erupt. The bottles are in bowls to prevent the liquid from spilling on the stage. Level: 4
W
• Walrus
Using two coffee stirrers held in their mouth, the contestant must transport three marshmallows from one table to another, making a stack. The tower must hold for three seconds. If a marshmallow falls off the tower or stirrers, it may be brought back to the starting table to be re- transported. Level: 5
• Well Done
The contestant must guide four golf balls into the four vent holes in the top of a lid barbecue grill without using their hands. The contestant fails the challenge if any of the balls fall off. Level: 3
• Wet Ball
The contestant must use a spray bottle of water to transport a balloon across the stage into a trash can. If the balloon hits the ground, the contestant must start over with another balloon. Level: 1
• Whack Attack
The contestant must hit ten Sharpie markers floating in water bottles with a wooden spoon, so that the markers become lodged inside the bottles and do not resurface. Level: 2
• Head to Head
The contestants compete to whack ten markers first. Level: 2 • Whack Job
• Uphill Battle
The contestant must use the spring-action of a broom to knock an egg on a toilet paper tube on a pie tin into a glass below by hitting the tin. This must be repeated 9 out of 12 or 12 out of 15 times. Level: 3
• What A Racquet
Using a tennis racquet placed directly below the crotch, the player must maneuver a gumball into a center hole of the racquet. If the gumball falls, a new one may be used. Level: 7
• Wheel of a Deal
A 4×4 or 5×4 grid of cards placed face down, containing only jacks (or tens) through aces from each suit, must be separated onto four or five different tables with only one card flipped over at a time (not counting cards on the tables). Level: 1 (16 cards), 2 (20 cards)
• Whippersnapper
Using a towel, the contestant must whip-launch ping-pong balls 15 feet (4.6 m) into a basket across the stage. Level: 2 (1 ping-pong ball), 6 (3 ping-pong balls)
• 2-player, summer version
The contestants, working together, must use beach towels to launch two ping-pong balls into double stacked inner-tubes 15 feet (4.6 m) away. Level: 4
• Worm Diving
The contestant, using a moist Gummy Worm as "bait", must fish a pretzel out of a fishbowl full of them, bring the pretzel to their mouth, and eat the pretzel without using their hands or dropping the pretzel. Level: 2
• Last Man Standing
The contestant to retrieve and eat the pretzel last is eliminated. Level: 7 Y
• Yank Me
The contestant must place four cups upside down on a table, each cup with an index card over it. They must then yank out the index cards so that the cups collapse into a four cup stack. If it falls over, it may be re-stacked. Level: 3
This is a simple game that will require around 3 golf balls. The contestant has to simply stack up the 3 golf balls on top of each other, and ensure that they stay in place for about 3 seconds.
This Blows
15 paper cups are placed next to each other on a table. The contestant needs to then blow up a balloon and then use the air from the balloon to knock all the cups off the table. The balloon can be refilled as many times as possible.
Bubble Challenge
This task sounds very easy but it is not since it is very hard to blow a bubble that is big enough to do this. Once such a bubble has been formed, the contestant has to blow it from point A to point B, and even through a large ring of some size to make it more challenging.
Toilet Roll
This is one of the most simple and amusing games. Two stacks of toilet paper are placed on the ground, and both are an arms distance away from the contestant. He must now use both his arms simultaneously and unwind both the rolls completely. All these games make excellent birthday party games as well.
Dicey
This is a very simple task that will require immaculate balance. The contestant needs to hold out a spoon or a Popsicle with one end in his/her mouth. Now 6 dice must be balanced on this by stacking them on top of each other.
Minute Games for Adults
Bottoms Up
This amusing game requires the contestant to knock off 6 cups off 6 different tables with a yo-yo. The catch is that the yo-yo is hooked on to the belt of the person at his back, so he must use his body's momentum to swing the yo-yo and do the knocking off.
Kick Off
This is another great game that is very easy to emulate at home. All you need is a large empty bucket and 3 - 5 empty cans. The contestant has to simply kick the cans into the bucket from a suitable distance.
Go the Distance
Three ping-pong balls need to be put inside an empty glass, using a measuring tape as a ramp. This is not as easy as it sounds, and this is definitely one of the tougher games around.
Hanky Panky
This game is just as much fun as it sounds. Tissue boxes contain around 160 tissues inside, and the objective of the game is to simply remove all of these within 60 seconds. The catch is that the contestant can only use one hand.
Eye of the Needle
Putting a thread through a needle is never an easy task, and when you have to do it 10 times in a minute, it becomes all the more harder. This task should be kept for people who really like taking challenges head on.
A
The contestant must stack ten dice on a popsicle stick held in their mouth and balance them for three seconds. Level: 3
• Head to Head
The contestants will try to stack the six dice first and balance them for three seconds then add the other four and try to build a pyrimid.
B
The contestant must balance a plate on top of their head, and stack five children's building blocks on top of it. The stack must hold for three seconds. Level: 3
• Baby Rattle
The contestant must transfer 274 gumballs from one two-liter bottle to the other by shaking them. This must be done with each of the two bottles held in both hands. Level: 1
• Back Flip
The contestant must flip and catch a set of pencils from the back of their hand, starting with two for level 2, four for level 4 and six for level 7 and adding two more after each successful catch until they reached the specified number of pencils. Level: 2 (12 pencils), 4 (14 pencils), 7 (16 pencils)
• Ball Cap
The contestant must drop a golf ball onto a glass bottle so that the ball both displaces the upside- down bottle cap placed on the bottle and lands on the mouth of the bottle. This must be done three or five times with a limit of ten attempts. Level: 2 (3 times), 7 (5 times)
• Head to Head
The contestants compete to try to get the most golf balls on top of the bottles. Level: 3 • Bite Me
The contestant must grab different sized paper bags (ranging from 2 inches (5.1 cm) to 10 inches (25 cm)), in order from largest to smallest, in their mouth and place them on a table without using any body part except the feet for balance. The size of the bags goes down by increments of 2 inches (5.1 cm). Level: 3
• Blind Ball
The contestant, after blindfolded and spun around twice, must locate two out of four toy balls placed on wrapping paper tubes. The balls are at different heights: there is one ball at 10 inches (25 cm), one at 20 inches (51 cm), and two at 30 inches (76 cm).[1] The contestant fails the challenge if they knock three balls off of the posts or fail to locate two balls in the time limit. Level: 5
• 2-player
The contestants must work together to find a total of two balls. Level: 3 • Blow Ball
The contestant must blow 73 red ping-pong balls off of a large pizza platter without knocking off
• A Bit Dicey
• Baby Blockin'
the three yellow ping-pong balls scattered in the mess of red ping-pong balls. Level: 3 • Bobblehead
The contestant must get at least 125 steps using a pedometer attached to a headband on their head. This game is known in Australia as Head Banger. Level: 2
• 2-player
The contestants must accumulate a total of 200 steps between them. This version was only seen in the NFL online special. Level: 1
• Last Man Standing
The contestant with the lowest amount of "steps" is eliminated. Level: 2 • Booby Trap
The contestant must bounce a ping pong ball in an attempt to knock a potato chip can leaning diagonally on a glass bottle down so the chip can falls, containing the bottle inside the can. This must be done three out of five times. Level: 4
• Bottoms Up
Standing with a yo-yo strapped to the back of their waist, the contestant must use body momentum to swing the yo-yo around themselves in order to knock over 4 soda cans off the podiums surrounding them. Level: 1
• Bottle Neckin'
The contestant must create a tower of four empty plastic 2-liter soda bottles. The first and third bottles are placed upright, and the second and fourth bottles are placed mouth-to-mouth on the bottles below and balance them for three seconds.
• Head to Head
The first contestant to build the structure and have it remain standing for three seconds wins.
Bottoms Up'
The contestant must use a yo-yo attached to their back to knock over four or six empty soda cans on pedestals. Level: 1 (4 cans) 3 (6 cans)
• Bouncer
Two contestants must each bounce ping-pong balls into either nine, eleven, or twelve glasses to meet their total quota of either 18, 22, or 24 glasses. They may not bounce ping-pong balls into their partner's glasses. Level: 2 (9 glasses each) ,4 (11 glasses each) , 5 (12 glasses each)
• Head to Head
The first contestant to bounce a ping-pong ball into ten glasses wins.
• Breakfast Scramble
The contestant will need to unscramble and reassemble 16 or 20 squares cut from a cereal box in puzzle area without overlaps or squares touching the border of the puzzle area. The cereal box puzzle pieces are the same shape, adding to the difficulty. Level: 7
• 2-player
The contestants will work together to reassemble 16 squares. Level: 7 • Brew-Ha-Ha
The contestant must line up four empty coffee cups on a slanted table, with the last cup beyond a line marked near the high end of the table, so that when the first cup is tapped it creates a chain reaction with each cup rolling in an arc into the next, and the final cup falling into a basket placed at the lower end of the table.
• Head to Head
The first contestant to land the final cup into the basket by tapping the first cup wins.
• Bridge the Gap
The contestant must create a bridge of playing cards that stretches 11 inches (28 cm) and the
bridge must be able to hold the card box. Level: 6 • Broomski Ball
The contestant must roll tennis balls over a taped-down broom handle to launch them into the air and into a set of three wastebaskets at increasing heights. The contestant must land at least one ball in each wastebasket. Level: 7
• Brush With Danger
The contestants must use looped dental floss to slide a toothbrush down and into a toothbrush holder. They are standing 13 feet (4.0 m) apart, with the holder in the middle. Level: 4
• Bucket Head
The contestant must bounce ping-pong balls from 5 feet (1.5 m) so they hit the floor, then a wall, and then land in a bucket attached to their head. Level: 2 (3 balls) , 4 (10 balls)
• 2-player
The contestants must each bounce two ping-pong balls into their buckets. Level: 1 • Bulb Balance
The contestant must balance two eggs upright on light bulbs using only one or two unopened packets of salt to stabilize the eggs. This game is known in Australia as Light and Salty. Level: 4
• Last Man Standing
The contestant to balance one egg last is eliminated. Level: 8 • Head to Head
The contestants compete to balance one egg first. Level: 2 • By a Thread
The contestant must use one hand to run a piece of thread through the eye of ten needles, each one with a smaller eye than the previous. Level: 3
C
The contestant must stack three golf balls on the table. The stack must remain in place for three seconds in order for the contestant to complete the challenge. This has been used as a Christmas Challenge because three white golf balls stacked on each other resemble a snowman and balance them for three seconds. Level: 7 '
• Candelier
The contestant must stack fifteen empty soda cans and four paper plates on top of each other in a reverse pyramid. The stack must remain in place for three consecutive seconds; if the stack falls, the contestant must re-stack the items. Level: 1
• Head to HeadThen Briana B wil come
The contestants will try to stack the cans and plate first and balance them for three seconds.
• Candy Elevator
The contestant must use a pulley, constructed from pencils and string around their ears, to raise a platform containing three M&Ms to their mouth and eat them. The candies must never fall off. This game is known in Australia as Lolly Lift.
• Cantagious
The contestant starts with a stack of three empty cans in one hand, three full cans in the other. Without setting them down along the way or leaning the cans against the contestant's body for leverage, the stacks must be transferred into opposite hands. When switched, the cans must then be set back down on the podiums, where they must stand for 3 seconds. Level: 7
• Cantenna
• Caddy Stack
The contestant must raise six soda cans by their tabs to designated areas on a taut string. Level: 4 • Card Ninja
The contestant must throw a playing card into a watermelon from 6 feet (1.8 m) away. Level: 2 (1 card), Level 7 (3 cards) (AU)
• CD Dominoes
The contestant must line up 20 CD cases around a shot glass (or red sticker) in a way that, when one is blown over (or lightly tapped), all of them fall and the final case in the series falls into a bucket located next to the contestant. Level: 7
• Last Man Standing
The contestant that completes this task last is eliminated. Level: 7 • Chocolate Chip Flip
The contestant must land a total of eight chocolate chip cookies on alternating sides of a baking sheet. Level: 2
• Chocolate Unicorn
The contestant must stack seven Ding Dongs on top of their forehead while standing up and leaning back, one at a time. The stack must remain in place for three seconds. If the stack falls, the contestant must re-stack the Ding Dongs. Level: 1
• 2-player
The contestants must each stack six snack cakes on their forehead. Level: 2 • Chop Stack
Using a pair of chopsticks, the contestant must stack four lip balm containers on top of each other. The tower must stay standing for three seconds in order to count. Level: 7
• Clipper
The contestant must roll ping pong balls down a slanted table to land them into bundle clips in a pyramid formation. This must be done three times, with the other three clips acting as bumpers. Level: 2
• Coffee Topper
The contestants must drop compact discs a distance of 3 feet (0.91 m) onto a mouth of a plastic cup. The disc must remain on the mouth of the cup. Level: 6
• Cuppaccino
The contestant must drop a coffee cup on its side to land it in an upright position and then bounce a ping pong ball into the cup. Level: 3
• Cyclone
The contestant will mimic the swirling energy of a Cyclone by spinning marbles in 2-liter soda bottles. They must spin the marble, turn the bottle upside down, and place it in a glass. This must be done three times, and all three marbles must be concurrently spinning for three seconds. Level: 7
D
The contestant must place five shelf brackets to form a zigzag track on a slanted table and then roll a marble down the track to land it in a water-filled glass 12 feet (3.7 m) away.
• Head to Head
The first contestant to land the marble in the glass wins.
• Defying Gravity
The contestant must keep three balloons in the air for 60 seconds, using any part of their body.
• Dangerous Curves
The contestant fails the challenge if any of the balloons touch the ground, pop, or the contestant goes outside the circular part of the stage, also known as the 60-Second Circle. Level: 6 (View Blueprint)
• Dental Cap
The contestant must transport two toothbrushes from one toothbrush holder to another 10 feet (3.0 m) away by hooking the bristles on a baseball hat on their head. Level: 7
• Disco Drop
The contestant must drop a Compact Disc into a pencil. Level: 2 • Dizzy Mummy
The contestant must unroll a toilet paper roll by executing 360-degree spins. Their fists must be closed at all times. The contestant fails the challenge if the toilet paper rips. Level: 1 (View Blueprint)
• Don't Blow the Joker
The contestant must blow a standard deck of cards off a bottle, but leave the bottom card, the joker, still standing on the bottle. The contestant has three or five attempts. This game is known in Australia as Don't Tip the Joker. Level: 7 (5 bottles) (View Blueprint), 9 (3 bottles) (View Blueprint)
• Don't Blow the Kings
The contestant must blow upside down playing cards off of an inverted pizza tray, leaving the four right side up kings. Level: 3 (View Blueprint)
• 2-player
The contestants must each blow upside down playing cards off their own pizza tray, leaving the four kings. Level: 4 (View Blueprint)
• Double Trouble
Using one hand, toss two balls at the same time so that they bounce and land in two separate pint glasses. Level: 7 (US), 9 (AU)(View Blueprint)
• Drop Ball
The contestant must swipe a Fiji water bottle, which is on top of a 5 US gallons (19 L) water jug, so that a golf ball drops into the jug. This must be repeated two or four out of seven times. Level: 3 (2 times) (View Blueprint), 6 (4 times) (View Blueprint)
• Drop, Sink & Clink
Drop three quarters into three shot glasses that are at the bottoms of three fishbowls filled with water from 3 feet (0.91 m) up. The Australian version uses 10 cent coins. Level: 2 (View Blueprint)
• Drop Zone
The contestant must guide a Wiffle Ball on two ropes downwards from a table to a basket 10 feet (3.0 m) away.
This challenge shares its name with a challenge on The Cube. Level: 1 (View Blueprint)
E
The contestant must carry two eggs on inverted plates across the stage from one set of platforms to the other. The contestant fails the challenge if either egg drops. Level: 2 (View Blueprint)
• Egg Roll
The contestant must fan two or three raw eggs with a pizza box into a pre-determined zone on the other side of the stage. The contestant fails the challenge if an egg rolls off the circular part of
• Egg Dance
the stage or the egg cracks. Also see "Christmas Ball" in Christmas Challenges. Level: 4 (2 eggs) (View Blueprint), 5 (3 eggs) (View Blueprint)
• Egg Tower
The contestant must build a four-story tower using four paper towel rolls below four eggs. Each story must consist of an egg on top of 1 toilet paper roll, and the entire tower has to stand for three consecutive seconds in order to count. Level: 5 (View Blueprint)
• Egg Zone
The contestant must place four footballs upright into kicking tees, and balance an egg on top of each football. This challenge has only been seen on the NFL episodes. Level: 6 (View Blueprint)
• Elephant March
The contestant, wearing pantyhose on their head with a baseball at one end, must swing their head side to side to knock down 8 soda bottles. The bottles are set in two rows, each row is 8 feet (2.4 m) apart. Each bottle in its row is 4 inches (10 cm) apart. The contestant must keep one foot on either side of the foul line between the two rows. The Australian version uses a cricket ball. Level: 3 (View Blueprint)
F
The contestant, using only their face, must move two Oreo cookies individually from their forehead to their mouth. Also see "Face the Gingerbread Man" in Christmas Challenges. This game is known in Australia as Bite the Bickie. Level: 2 (View Blueprints)
• 2-player
The contestants must each get one Oreo cookie into their mouth. Level: 2 (View Blueprint) • Last Man Standing
The contestant to get one Oreo to their mouth last is eliminated. Level: 3 (View Blueprint) • Head to Head
The contestant to get three Oreo cookies to their mouth wins. (View Blueprint) • Field Goal
The contestant must build a tower of six cups, alternating between right-side up and upside- down, on the suspended ends of a yardstick balanced on a cup. Level: 3 (View Blueprint)
• 2-player
The contestants must each build a tower of six cups, alternating between right-side up and upside-down, on the suspended end of their side of a yardstick balanced on a cup. Level: 3 (View Blueprint)
• Fish Head
The blindfolded contestant must place a lampshade attached to a fishing pole on their head, and it must stay for three seconds. Level: 1 (View Blueprint)
• Flip Off
In one continuous motion, the contestant must flip a coaster with a bottle cap on top in the air in an attempt to land the bottle cap into a glass 6 inches (15 cm) away, finishing off the move by holding down the coaster on top of the glass. Level: 4 (View Blueprint)
• Flip Your Lid
The contestant must flip an inverted plastic cup onto the neck of a glass bottle positioned 12 inches (30 cm) away. Level: 4
• 2-player
The contestants must each flip a cup onto a bottle. Level: 5 (View Blueprint)
• Face the Cookie
• Floatacious
The contestant must stack five empty soda cans on top of each other on a plastic plate floating in a bowl of water. Level: 1 (View Blueprint)
• Head to Head
The contestants must float the five cans first. (View Blueprint) • Flying Gumball Saucers
The contestant must slide an upside-down frisbee to knock over an inverted soda can with a gumball in an attempt to land the gumball in the frisbee. This must be done 5 out of 20 times. Level: 2 (View Blueprint)
• Frankenstein
The contestant with outstretched arms, must pick up three yard sticks with "D" batteries balanced at both ends and place them back at the starting point after walking around the pickup point. The contestant fails if any batteries fall. Level: 8 (View Blueprint)
G
The contestant must roll quarters a distance of 16 feet (4.9 m) in an attempt to land one between two prongs of an upside-down fork. Level: 9 (View Blueprint)
• Gettin' Juggy With It
The contestant must stack four empty 5 US gallons (19 L) water jugs. The first one is placed normally on the floor, the second mouth-to-mouth, the third base to base, and the fourth mouth- to-mouth. This structure must remain standing for three seconds. Level: 5 (View Blueprint)
• Give it a Whirl
The contestant must spin and transport three marbles in an upside-down wine glass from one stool to a small bowl on the other. Level: 2 (View Blueprint)
• Glass Road Trucker
The contestant must blow a ping pong ball across eight inverted glass bottles so that it lands in a shot glass on top of a glass on the other side. They must line up the bottles, shot glass, and glass themselves. Level: 2 (View Blueprint)
• Go the Distance
The contestant must get three balls into three shot glasses using only measuring tape as a ramp. The glasses are 5 feet (1.5 m), 6 feet (1.8 m), and 7 feet (2.1 m) apart. Level: 5 (View Blueprint)
• Last Man Standing
The contestant to get a ping-pong ball into a shot glass five feet away last is eliminated. Level: 4 (View Blueprint)
• Got Your Back
The contestants, standing back to back in a hula-hoop, must bounce ping-pong balls 5 feet (1.5 m) feet to knock over four ping-pong paddles. Level: 4 (View Blueprint)
• Paddle Poppers
The contestant must bounce ping-pong balls from a distance to knock over upright ping-pong paddles.
• Head to Head
The first contestant to knock down three paddles wins. (View Blueprint) H
• Hangnails
• Get Forked
The contestant must hang six nails concurrently on a taught string. Level: 4 (View Blueprint) • Hangover
The contestant must hang six or seven clothes hangers from a rod, from one to the other so that no hook rests in the corner of another hanger. Level: 3 (6 hangers) (View Blueprint), 8 (7 hangers) (View Blueprint)
• Hanky Panky
The contestant must quickly pull all the tissues out of a box of 160 tissues, one at a time, using only one hand. Level: 1 (View Blueprint)
• Last Man Standing
The contestant to empty the box last is eliminated. Level: 1 (View Blueprint 1) or (View Blueprint 2)
• Extreme Hanky Panky
The contestant must empty two boxes of tissues (each with 160 tissues), at the same time, using both hands. The contestant must use one hand for each box. Level: 2 (View Blueprint)
• Head to Head
The contestants will try to remove all 320 tissues first. (View Blueprint) • High as a Kite
Wearing a baseball cap with a kite attached, the contestant must keep the kite in the air for 60 seconds by running in a circle. Level: 2 (View Blueprint)
• High Roller
The contestant must use centrifugal force to vertically stack dice in towers of three, four and five with a Yahtzee cup. Level: 7 (View Blueprint)
• High Strung
The contestant must put one egg on a looped piece of string and transfer it from one two-liter soda bottle to another 15 feet (4.6 m) away. If the egg drops, the contestant may get another egg from the first soda bottle. This may be done once or twice. Level: 3 (1 bottle) (View Blueprint), 4 (2 bottles) (View Blueprint)
• Hoop De Loop
The contestant must roll hula hoop across the stage so that they come to rest surrounding a full two-liter soda bottle. There are seven bottles, and they must surround three. They must remain there for three seconds. Level: 1 (View Blueprint)
• 2-player
The contestants must work together to surround 3 out of 7 soda bottles with hula-hoops. Level: 1 (View Blueprint)
• Horseplay
The player must blow a green, orange, and red ping pong ball from inside a horseshoe and, using only their breath, transfer it across the slanted table to a horseshoe of the corresponding color. If a ball falls off the table, the contestant must reset a ball in the starting zone. Level: 8 (View Blueprint)
• How's It Hangin'
Using a banana hanging on a string from the waist, player must guide one or two oranges into a hula hoop. The banana must be 1 foot (0.30 m) from the ground. Level: 1 (1 orange) (View Blueprint), 2 (2 oranges) (View Blueprint)
• Human Burrito
The contestant must roll in five bed sheets and then unwrap from them. Level: 1 • Hut, Hut, Hike!
Two contestants must throw a total of 10 toilet paper rolls into a small hoop 10 feet (3.0 m) away
by bending over at the waist and throwing them through their legs. This challenge has only been seen on the NFL episodes. Level: 3 (View Blueprint)
I
The contestants must work together to guide a marble down a metal ironing board with its legs extended and into one of three middle holes. Level: 6 (View Blueprint)
J
The contestant must stack five Red Delicious apples on top of each other. If the stack falls, it may be rebuilt. Level: 4 (View Blueprint)
• Last Man Standing
The contestant who stacks four apples last is eliminated. Level: 5 (View Blueprint) • Junk in the Trunk
With an empty tissue box attached to their waist, the contestant must shake eight ping pong balls out of the box without using their hands. Also see "Jingle in the Trunk" in Christmas Challenges. Level: 3 (View Blueprint)
• 2-player
The contestants must each shake the eight ping-pong balls out of the box. Level: 4 (View Blueprint)
• Just Hang On
The contestant must balance 4 wire coat hangers by the tips of their hooks on a 1 mm thick nylon string. All the hangers must remain for three seconds to count. Also see "Hung With Care" in the Christmas Challenges. Level: 5 (View Blueprint)
K
The contestant must drop a broom onto a plate, catapulting a marshmallow. They must catch two, three, or four marshmallows with a limit of ten marshmallows. Level: 1 (2 marshmallows) (View Blueprint), 2 (3 marshmallows) (View Blueprint), 6 (4 marshmallows) (View Blueprint)
• Keep it Up
The contestant must keep two feathers in the air using only their breath for 60 seconds. The contestant fails the challenge if the feathers touch the body or the ground, or if the contestant goes out of the stage. Level: 6 (View Blueprint)
• Keep the Change
The contestant must snatch a $1 bill that is balanced on the edge of a glass without knocking over the five quarters stacked on top of it. The task must be completed once out of five times or twice out of eight times. Level: 3 (1 out of 5 glasses), 8 (2 out of 8 glasses) (View Blueprint)
• Ker-Plink or Plunk
The contestant must bounce marbles off a table into three different bowls floating in a water- filled punchbowl. Level: 2 (View Blueprint)
• 2-player
The contestants must bounce enough marbles into a single floating bowl to make it sink. Level: 6 (View Blueprint)
• Kick Off
• Iron Board Man
• Johnny Applestack
• Ka-Broom
The contestant must kick two cans into a metal bucket with a limit of twenty. Level: 3 (View Blueprint)
• Knock it Off
The contestant must use a ball of yarn to knock off three or four empty soda cans on top of full soda cans. The cans decrease in height with every station, and there are only five stations available. The contestant fails the challenge if they knock off the bottom can. Level: 2 (3 cans) (View Blueprint), 6 (4 cans) (View Blueprint)
L
The contestant must place clips of staples to form a track on a slanted table, going over three sections of erasers. They must then roll a marble down the track to land it in a water-filled glass 12 feet (3.7 m) away from the starting point of the marble. If the marble misses the glass, they may place a new one on the track. Level: 6 (View Blueprint)
• Head to Head
The contestants will attempt to get the marble in the glass first. (View Blueprint) • Loner
The contestant, armed with 20 marbles, must knock down an upright pencil 15 feet (4.6 m) away.
Level: 4 (View Blueprint) • 2-player
The contestants will work together to knock down the upright pencil. They each have 20 marbles. Level: 3 (View Blueprint)
M
• Mad Dog
One contestant will use their mouth to pick up a ruler with 2 tic-tac containers attached on either end, and shake it so that all the tic-tacs exit the boxes. The other contestant will do the same thing after the first contestant is finished. The rulers, when the boxes are empty, must be set back down on the table and stay upright for 1 second. Level: 1 (View Blueprint)
• Magic Carpet Ride
The contestant must sit on and move a bath mat using the inchworm technique to navigate around three obstacles and back to the finish line. Level: 3 (View Blueprint)
• 2-player
The contestants must each go in a semicircle around the stage, so that they end at the other contestants start line. Level: 4 (View Blueprint)
• Marbles Grande
The contestant must get rid of four red ping pong balls in a hula hoop by throwing white ping pong balls from 5 feet (1.5 m) to bounce the red balls out. Level: 3 (View Blueprint)
• 2-player
Contestants must get rid of four, six, or seven red ping pong balls in a hula hoop by throwing white ping pong balls from 5 feet (1.5 m) to bounce the red balls out. Level: 2 (4 balls) (View Blueprint), 3 (6 balls) (View Blueprint), 4 (7 balls) (View Blueprint)
• Matchmaker
Before the game starts, a table is set up with different colored peanut M&Ms hidden underneath upside down plastic cups. When the timer starts, they must deliver the candies one at a time to their color-stations positioned around the stage. They must sort either six red, six yellow and six
• Layin' Track
green candies for a total of eighteen, or four red, four yellow, four green, and four blue candies for a total of sixteen. Level: 4 (16 candies) (View Blueprint), 7 (18 candies) (View Blueprint)
• Maze Craze
The contestant must maneuver a marble on top of a board through a maze consisting of rubber bands stretched around screws. If a marble falls off the board, the contestant may use a new one. Level: 3 (View Blueprint)
• Mega Bubble
The contestant must blow a bubble through a hoop positioned 12 feet (3.7 m) away. Level: 6 (View Blueprint)
• Football Mega Bubble
The contestant must blow the bubble through a mini-goal post instead of a hoop. This challenge has only been seen on the NFL online special. Level: 4
• Mouth to Mouth
The contestant must pull a $1 bill from between the mouths of two glass bottles without knocking them over. The contestant has four attempts. The Australian version uses $5 notes. Level: 6 (View Blueprint)
• Movin' On Up
The contestant, with a stack of 39 blue cups and one red cup at the base, must use alternating hands to move cups from the top of the stack to the bottom until the red cup returns to the bottom. The Australian version uses 39 red cups and one blue cup. Level: 1 (View Blueprint)
• 2-player
The contestants must each cycle the 40 cups until the red one returns to its original position.
Level: 2 (View Blueprint) • Head to Head
The contestant who cycles the red cup back to the bottom last loses and is eliminated. This has been done with both 40 and 50 cups. Level 1: (50 cups) (View Blueprint) | No Level: (40 Cups) (View Blueprint)
N
The contestant has four pedometers strapped to their body, with one on each arm and leg. The contestant must then wildly move to click the pedometers a total of 500 times. Level: 1 (View Blueprint)
• Nice Build
The contestants must work together to create a three-tiered tower using 15 reams of paper. Level: 1 (View Blueprint)
• Nimble Thimble
Player must bounce a marble into each of six thimbles. Level: 4 (View Blueprint) • Noodling Around
The contestant must pick up six pieces of penne pasta from the table, using only an uncooked strand of spaghetti in their mouth. Sometimes they are provided with another piece of pasta if it breaks, but most of the time not. If any penne break or fall, the game is lost. Level: 2 (View Blueprint)
• Head to Head
The first contestant to pick up and hold all six penne pasta pieces on their spaghetti wins. If a contestant drops any of the penne, the challenge ends and the other player wins by default. (View
• Nervous Nelly
Blueprint)
• Nose Dive
The player must transfer five or six cotton balls, one at a time from one serving bowl to another using only petroleum jelly on the nose. Also see "Reindeer Nose Dive" in Christmas Challenges. Level: 1 (5 cotton balls) (View Blueprint), 2 (6 cotton balls) (View Blueprint)
• The Nutstacker
The contestant must slide seven,eight or ten metal nuts from a chopstick held in their hand and stack them vertically on top of each other. The tower must be freestanding for three seconds. Level: 4 (7 nuts) (AU) Level: 5 (8 nuts) (View Blueprint), 6 (10 nuts) (View Blueprint)
• 2-player
The contestants will each have 5 metal nuts and taking turns to stack the tower. Level: 4 (View Blueprint)
• Head to Head
The contestants will try to stack eight nuts first. If the nuts fall, they must put them back on the chopstick and re-stack all eight. The tower must be freestanding for three seconds. (View Blueprint)
• Extreme Nutstacker
The contestant must stack ten metal nuts onto an unsteady surface: a wooden cutting board held in their other hand. The tower must be freestanding for three seconds. Also see "Extreme Christmas Nutstacker" in Christmas Challenges. Level: 9 (View Blueprint)
• Mag-Nutstacker
The contestant must use a chopstick to alternate picking up nuts and magnets until the swinging chain of six nuts is transported to its final destination, a nearby table. The tower must be freestanding for three seconds. Level: 8 (View Blueprint)
O
• Octopus
The contestant must pull ribbons out from underneath inverted Fiji water bottles while keeping the bottles standing. This must be repeated three or six times out of twelve possible attempts. Level: 1 (3 times), 3 (6 times)
• Office Dominoes
The contestant must arrange eleven upright reams of paper and topple them domino-style. The eleventh ream must ring an office bell in order to successfully complete the challenge. The first ream is already set up. Level: 3
• 2-player
The contestants must each topple eleven reams to ring an office bell. Level: 4 • Head to Head
The contestants will each try to ring the bell first with the 11 paper reams.
• Office Fling
The contestant must use a giant rubber band stretched across the legs of a chair to launch a folded sheet of paper onto a table 12 feet (3.7 m) away, where it must stay. Level: 4
• Office Maximus
The contestant must bounce Office Max rubber band balls to knock down three reams of paper on top of a table from distance of 16 feet (4.9 m). Level: 1
• Office Tennis
The contestants must rally a crumbled up piece of paper back and forth using clipboards to land
it in a trash can across the stage. Level: 5 • Beach Tennis
The contestants must rally a ping-pong ball back and forth using flippers to land it in a cooler across the stage. Level: 6
• Oh Nuts!
In this spin-off of The Nutstacker, the contestant must slide eight nut and bolt pairings from a metal ruler to stack them on top of each other. The tower must be freestanding for three seconds to count. Level: 8
• On the Hook
The contestant must use a chopstick, a string, and a paper clip to fish for four keys that are on the edge of a round table with their mouth. The keys must be hooked for three seconds in order to count. Also see "Merry Fishmas" under Christmas Challenges. Level: 5
• On the Rebound
One contestant must throw ping-pong balls across the stage so they hit a clipboard positioned over the other contestant's crotch so that it bounces into a bucket. This must be done three times. Level: 4
P
The contestant must unroll two rolls of party streamers with only their hands and arms. Level: 4 • Head to Head
The first contestant to completely unroll both streamers wins.
• Last Man Standing
The player who unrolls two rolls of streamers last is eliminated. Level: 8 • Penny Hose
The contestant must retrieve two pennies dropped into a pair of tights without stretching or bunching the tights or having one hand help the other. This game is known in Australia as Stocking Filler and uses 5 cent coins. Level: 6
• Ping Tac Toe
The contestant must bounce ping-pong balls into water-filled glasses from a distance of 3 feet (0.91 m) to get three in a row. However, every time a ball is landed, they must bounce a ping- pong ball of a different color until that is landed. They must be careful to not block themselves or they may fail the challenge. This game is known in Australia as Ping Pong Row. Level: 8
• 2-player
The contestants will each have a bucket of ping-pong balls of the same color, and must work together to get three in a row, using the same nine glasses. Level: 2
• Final Last Man Standing and Head to Head
The contestants, using different colored ping-pong balls, will try to get three in a row first. Note that there is no alternating; both players are competing in real time. This has been used as the final, winner-determining challenge for the Last Man Standing competition as well as a Head to Head challenge. Level: 9 (Last Man Standing)
• Pink Elephant
The contestant must swing their head around in an attempt to retract a forehead mounted Slinky.
Level: 7
• Play It By Ear
Eight closed soda cans contain pennies, starting with five and going up in five penny increments
• Paper Dragon
to 40 pennies. Only being able to shake the cans, the contestant must line up the cans in decreasing order (40 on the left, five on the right). Also see "Do You Hear What I Hear" in Christmas Challenges. Level: 4
• 2-player
Two contestants must work together to line up the eight cans in order. Level: 3
• Pong5
The contestant must bounce ping-pong balls on their first try into a glass. This must be done five consecutive times, with the ping-pong balls in the same glass. If the ball misses its target, they must move on to the next glass, with a limit of 20 glasses. Level: 6
• Ponginator
The contestants must work together to bounce ping-pong balls in an attempt to land eight of them in an 18 egg carton. Level: 5
• Head to Head
The contestant who lands the most ping-pong balls in the egg carton wins.
• Pop Top
48 bottle caps are placed on a round table top, and, using a single thumb, the contestant must flick one of these caps into a cup in the center of the table. Level: 6
• Propeller Head
The contestant must spin and launch toy propellers into the air so that one lands in a basket 15 feet (4.6 m) away. Level: 7
• 2-player
The contestants must work together to launch one propeller into the basket. Level: 4 • Puddle Jumper
The contestant must place and blow a ping-pong ball from one water-filled cup into another one. This must be done three times, from a distance of 3 inches (7.6 cm), 6 inches (15 cm) and 9 inches (23 cm). In the level two version, the contestant must still blow three ping-pong balls, but the cups are all the same distance. Level: 2 (same distance), 4 (different distances)
• 2-player
Two contestants much each blow three ping pong balls into the next cup (They are all the same distance). Level: 3
• Punch Your Lights Out
While throwing beanbags underhand, the contestant must turn off six or nine touch sensor lights, but if one turns on again it must be turned back off within the time limit. Six lights are placed in a pyramid shape, and nine in a square. This game is known in Australia as Lights Out. Level: 5 (6 lights), 8 (9 lights)
R
The contestant must flick a .5 ounces (14 g) raisin box from under an inverted glass bottle, causing it to stay inverted when it lands. The contestant must do this three or four times with a limit of ten attempts. Level: 5 (3 times), 6 (4 times)
• Rapid Fire
The contestant must shoot rubber bands to knock a triangle stack of six cans completely off a platform.
This challenge shares its name with a challenge on The Cube. Level: 3
• 2-player
• Raisin the Bar
The contestants must each knock down their own six can pyramid. Level: 5 • Last Man Standing
The contestants to knock over the six cans last is eliminated. Level: 4 • Ready Spaghetti
One contestant must hook a soda can by its upright flip-tab with a piece of uncooked spaghetti, and the other contestant must grab the other side with their mouth. They must then transport it to a different table. The must transfer three cans to another table to create a miniature pyramid. The pyramid must remain upright for three seconds. Level: 3
• Re-Bounce
The contestant must bounce a ping-pong ball from a 17 degrees angled plate to another angled plate and into a fish bowl between the two plates. Level: 3
• Roll With It
The contestant must un-spool two rolls of toilet paper at the same time. If the roll breaks, they pick it back up. They must use one hand for each roll. Level: 1
• Ruler of the World
The contestant must guide a marble down a yardstick so that it comes to rest in a hole on the ruler's far end. It must be held for three seconds. Level: 3
S
The contestant must blow three maraschino cherries hanging on dental floss from 2.5 feet (0.76 m) away so that the momentum carries it far enough for the contestant to catch in their mouth. Level: 4
• Separation Anxiety
The contestant must separate a pile of 45, 50, or 55 M&Ms by color into five separate containers in rainbow order, using only one hand to pick up and deposit the candies. The pile is covered by either a glass or a plastic cup, and must be removed at the start of the time. There are nine, ten, or eleven red, orange, yellow, green, and blue candies. While the website and the blueprint say that 50 candies must be separated, the first contestant to do this game in-action video separated 55. However, another contestant played this game with 50 candies. Level: 3 (45 candies), 6 (50/55 candies)
• Sharpshooter
The contestant must shoot rubber bands to knock down an aces held upright on clothespins from 8 feet (2.4 m) away. This must be done three times. Level: 4
• Shoe Fly Shoe
The contestant must toss one shoe onto a table using only his or her foot from 12 feet (3.7 m) away within a total of twelve attempts. Level: 7
• Snap, Crackle, and Topple
The contestant must line up 13 Rice Krispie Boxes and topple them, domino-style, with the first one already placed for them. The second to last box is placed upright on top of another box, lying flat, and the final box is on top of a small podium. The last box is open, so when it topples, the cereal inside of it will spill into a bowl. Level: 3
• Spare Me
The contestant must drop marbles down a pool noodle to knock over ten upright markers from 16 feet (4.9 m) away. Level: 1
• 2-player
• Scary Cherry
Two contestants must roll marbles down pool noodles to knock down 12 markers. Level: 1 • 2-player, summer version
Two contestants must roll marbles down pool noodles to knock down five pieces of chalk on the other side of the stage. Level: 5
• Speed Eraser
Player must bounce pencils off the eraser into glasses. Level: 3 (7 glasses), 6 (12 glasses) • 2-player
The contestants must work together to bounce pencils into their glasses. For the level three version, each contestant may only bounce the pencils into their six glasses, and can't help their partner. Level: 3 (12 glasses), 4 (13 glasses), 5 (14 glasses), 6 (16 glasses)
• Spin Doctor
The contestant must spin and stop ten dimes upright with 1 finger. This challenge has not been used in the United States but it appeared on the Australian version of the show and uses 5 cent coins. However, the blueprint is still on the U.S. website. Level: 4 (AU)
• 2-player
One contestant must spin a dollar coin from a circle on a table, across a line in the middle of the table, and the other contestant stop it with 1 finger. Level: 2
• Split the Uprights
The contestant must flick at two paper triangular footballs into a punch bowl which is between two towers of five cups. This challenge has only been seen on the NFL episodes. Level: 6
• Splitter
The contestant must toss CD's underhand a distance of 10 feet (3.0 m) to make one or two stick in an upside down watermelon half. Level: 4 (1 disc), 5 (2 discs)
• Spoon Frog
The contestant must use spoons to catapult three other spoons into glasses. Level: 4 • 2-player
The contestants must each catapult two or four spoons into their different glasses. Level: 5 (2 spoons each), 7 (4 spoons each)
• Last Man Standing
The contestant who catapults three spoons into three glasses last is eliminated. Level: 5 • Spoon Tune
The contestant must arrange water-filled glasses so that when tapped with a spoon, they play a tune. Also see Christmas Jingle in Christmas Challenges. Level: 4 (12 glasses, Old MacDonald Had a Farm) 5 (10 glasses, Row, Row, Row Your Boat)
• Spudnick
The contestant must jam five bendy straws into a potato so that they stick, and then place a peanut M&M on top of each straw. The peanut M&Ms must stay on the straws for three seconds in order to count. Level: 6
• Stack Attack
The contestant must stack 36 cups in a pyramid form and then deconstruct it by sliding the cups down diagonally, and stacking the resulting piles into one giant stack, as it started in. Level: 5
• Last Man Standing
The contestant to stack and deconstruct a 21 cup pyramid last is eliminated. Level: 6 • Head to Head
The contestants, will try to stack 36 cups before the other contestant.
• Extreme Mini Stack Attack
The contestant must stack 21 miniature plastic cups with one hand on a pizza box balanced on
the other. They must then slide the cups diagonally, and stack the resulting piles into the original stack. Level: 7
• Stay On Key
The contestant must use the head of one key to flip two or three other keys into two or three shot glasses. Level: 2 (2 keys), 3 (3 keys)
• Stick the Landing
The contestant has ten attempts to toss one half full Fiji water bottle onto a table so that it lands upright 5 feet (1.5 m) away. Level: 3
• Stick to It
The contestant must bounce a ping-pong ball and catch it on a lint roller, and this must be repeated 3 times. This challenge was never revealed on Minute to Win It.
• 2-player
One contestant bounces ping-pong balls to another contestant across the stage, who must catch at least three balls on each of two lint rollers held in each hand. Level: 1
• Sticker Picker Upper
Using an inverted pizza tray, the contestant must roll an egg to pick up three or four stickers precariously placed on the edge. If the egg falls, the challenge fails. Level: 5 (3 stickers), 6 (4 stickers)
• 2-player
The contestants must each pick up three stickers, if one of the two contestants' eggs fall, the challenge is failed. Level: 6
• Sticky Balls
The contestant must roll marbles down a table to stick five of them onto double sided tape at the very end. Level: 1
• Sticky Situation
The contestant must bounce ping-pong balls onto three pieces of bread 15 feet (4.6 m) away covered with peanut butter on two of them and jelly on the third one. Level: 4, Level 2 (1 ball on peanut butter)
• Last Man Standing
The contestant to bounce a ping-pong ball onto the peanut butter covered bread last is eliminated.
Level: 3
• Stop Your Whining
The contestant must place a playing card on top of a wine glass, turn the glass upside down, and then hang it on a rack. This must be repeated three times and the cards have to stay on the glasses for three seconds in order to count. Level: 2
• Suck It Up
The contestant must suck up M&Ms with a bendy straw in their mouth to transport them one at a time to two or four other flexible straws standing vertically. Level: 2 (2 straws), 6 (4 straws)
• 2-player
The contestants must each transport M&Ms to two straws for a total of four straws. Level: 4 • Head to Head
The contestants must each transport three M&Ms to three straws. Unlike other versions of this game, the straws are not inside the glass podium or in styrofoam: instead, the straws are in a bowl of M&Ms which cannot be sucked and transferred.
• Supercoin
See Level 10 challenges (below)
• Switcheroo
The contestant must blow five red ping-pong balls from one pizza pan to the other and five white ping-pong balls from the other pan to the first. Level: 6
T
The contestant must flip two teabags attached to a ball cap onto the cap's bill using only momentum from the movement of their head. Level: 4
• Tear It Up
The contestant must shoot rubber bands at a hanging roll of toilet paper with an empty soda can attached to the end, so that the toilet paper rips and the can falls to the floor.
• Head to Head
The contestants will try to break the toilet paper roll first.
• Temper Tantrum
The contestant, with one pedometer on each leg, must kick their legs wildly to accumulate 250 "steps". Level: 1
• 2-player
The contestants must accumulate a total of 400 steps between them. Level: 1 • Last Man Standing
The contestant who gets the least amount of steps is eliminated. Level: 2 • Head to Head
The contestant who gets the most amount of steps wins.
• This Blows
The contestant must inflate a standard balloon, then release the air in a controlled fashion to blow 15 cups off a table. The blueprint shows that the cups are right side up, but they are actually upside down. Level: 1
• 2-player
The contestants must work together to blow a total of 30 cups off the table. Level: 4 • Tilt-a-Cup
The contestant must bounce a ping pong ball off the ground and catch it in a stack of plastic cups they are holding. The player must then transfer the top cup to the bottom of the stack and then repeat the process until all cups have a ping pong ball in them. This must be done with either six or eight cups. Level: 1 (6 cups), 4 (8 cups)
• 2-player
One partner must bounce the ping-pong balls into the other partners cup-stack. This must be done seven times. Level: 1
• Tipsy
The contestant must drink some of the soda from three individual soda cans and balance them on their beveled lower edge. The cans must all balance together for 3 seconds. Level: 4
• Head to Head
The first contestant to balance three cans wins.
• Last Man Standing
The contestant who balances three cans last is eliminated. Level: 6 • Tortilla Head
Using a scuba flipper, the contestant must flip one of 15 tortillas on the floor into a plate strapped to their head. Level: 7
• Triple Pong Plop
• Tea Party
The contestant must bounce a ping-pong ball on three 11 inch dinner plates to land three in a water-filled fishbowl at the end of the row of plates. The plates are placed on small tables. Level: 4
• 2-player
The contestants must work together to get a total of four ping-pong balls into the fishbowl. Level: 5
• Tuna Roll
The contestant must roll tuna cans around a two-by-four wood piece to knock over four inverted 2-liter soda bottles placed in a 2×2 formation. Level: 5
• Tweeze Me
Before the game starts, a tennis racquet is stood upright (with the center square highlighted), a tennis ball is balanced on top, a glass is placed on the other side of the racquet, and a bowl of Tic-Tacs is placed next to the racquet. This is done at 5 different tables. The contestant, armed with tweezers, must grab and drop a mint through the outlined square and into the glass. If the tennis ball falls, they must start again at a different table. The challenge is failed if all the balls fall or they run out of time. Level: 3 (1 mint), 6 (3 mints)
U
The contestant must keep three marbles on a slanted table for 60 seconds using a back of a spoon. The contestant fails the challenge if any of the marbles falls off the table. Level: 9
V
• Volcano
The contestants must each stand on an elevated platform and drop Mentos mints into separate soda bottles 9 feet (2.7 m) below the platform, causing the liquid inside to erupt. The bottles are in bowls to prevent the liquid from spilling on the stage. Level: 4
W
• Walrus
Using two coffee stirrers held in their mouth, the contestant must transport three marshmallows from one table to another, making a stack. The tower must hold for three seconds. If a marshmallow falls off the tower or stirrers, it may be brought back to the starting table to be re- transported. Level: 5
• Well Done
The contestant must guide four golf balls into the four vent holes in the top of a lid barbecue grill without using their hands. The contestant fails the challenge if any of the balls fall off. Level: 3
• Wet Ball
The contestant must use a spray bottle of water to transport a balloon across the stage into a trash can. If the balloon hits the ground, the contestant must start over with another balloon. Level: 1
• Whack Attack
The contestant must hit ten Sharpie markers floating in water bottles with a wooden spoon, so that the markers become lodged inside the bottles and do not resurface. Level: 2
• Head to Head
The contestants compete to whack ten markers first. Level: 2 • Whack Job
• Uphill Battle
The contestant must use the spring-action of a broom to knock an egg on a toilet paper tube on a pie tin into a glass below by hitting the tin. This must be repeated 9 out of 12 or 12 out of 15 times. Level: 3
• What A Racquet
Using a tennis racquet placed directly below the crotch, the player must maneuver a gumball into a center hole of the racquet. If the gumball falls, a new one may be used. Level: 7
• Wheel of a Deal
A 4×4 or 5×4 grid of cards placed face down, containing only jacks (or tens) through aces from each suit, must be separated onto four or five different tables with only one card flipped over at a time (not counting cards on the tables). Level: 1 (16 cards), 2 (20 cards)
• Whippersnapper
Using a towel, the contestant must whip-launch ping-pong balls 15 feet (4.6 m) into a basket across the stage. Level: 2 (1 ping-pong ball), 6 (3 ping-pong balls)
• 2-player, summer version
The contestants, working together, must use beach towels to launch two ping-pong balls into double stacked inner-tubes 15 feet (4.6 m) away. Level: 4
• Worm Diving
The contestant, using a moist Gummy Worm as "bait", must fish a pretzel out of a fishbowl full of them, bring the pretzel to their mouth, and eat the pretzel without using their hands or dropping the pretzel. Level: 2
• Last Man Standing
The contestant to retrieve and eat the pretzel last is eliminated. Level: 7 Y
• Yank Me
The contestant must place four cups upside down on a table, each cup with an index card over it. They must then yank out the index cards so that the cups collapse into a four cup stack. If it falls over, it may be re-stacked. Level: 3